// Revenant - Copyright 1998 Cinematix Studios, Inc.
//************* Revenant AREA.DEF File  ************ 

//	the EAX environments are as follows:   (used with AUDIOENV)
//
//			0:  EAX_ENVIRONMENT_GENERIC
//			1:  EAX_ENVIRONMENT_PADDEDCELL
//			2:  EAX_ENVIRONMENT_ROOM
//			3:  EAX_ENVIRONMENT_BATHROOM
//			4:  EAX_ENVIRONMENT_LIVINGROOM
//			5:  EAX_ENVIRONMENT_STONEROOM
//			6:  EAX_ENVIRONMENT_AUDITORIUM
//			7:  EAX_ENVIRONMENT_CONCERTHALL
//			8:  EAX_ENVIRONMENT_CAVE
//			9:  EAX_ENVIRONMENT_ARENA
//			10: EAX_ENVIRONMENT_HANGAR
//			11:  EAX_ENVIRONMENT_CARPETEDHALLWAY
//			12:  EAX_ENVIRONMENT_HALLWAY
//			13:  EAX_ENVIRONMENT_STONECORRIDOR
//			14:  EAX_ENVIRONMENT_ALLEY
//			15:  EAX_ENVIRONMENT_FOREST
//			16:  EAX_ENVIRONMENT_CITY
//			17:  EAX_ENVIRONMENT_MOUNTAINS
//			18:  EAX_ENVIRONMENT_QUARRY
//			19:  EAX_ENVIRONMENT_PLAIN
//			20:  EAX_ENVIRONMENT_PARKINGLOT
//			21:  EAX_ENVIRONMENT_SEWERPIPE
//			22:  EAX_ENVIRONMENT_UNDERWATER
//			23:  EAX_ENVIRONMENT_DRUGGED
//			24:  EAX_ENVIRONMENT_DIZZY
//			25:  EAX_ENVIRONMENT_PSYCHOTIC


// MULTIPLAYER


// Dungeon Level 102
AREA "Stairway to Death"
BEGIN
  CDPLAYLIST TRACKS 5
  LEVEL 102
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 13	// EAX_ENVIRONMENT_STONECORRIDOR
END


// Dungeon Level 101
AREA "Corridors of Darkness"
BEGIN
  CDPLAYLIST TRACKS 5
  LEVEL 101
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 13	// EAX_ENVIRONMENT_STONECORRIDOR
END


// Dungeon Level 83
AREA "Tower of Nimrod"
BEGIN
  CDPLAYLIST TRACKS 5
  LEVEL 83
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 13	// EAX_ENVIRONMENT_STONECORRIDOR
END


// Dungeon Level 205
AREA "The Dead King"
BEGIN
  CDPLAYLIST TRACKS 5
  LEVEL 205
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 13	// EAX_ENVIRONMENT_STONECORRIDOR
END


// Dungeon Level 100
AREA "Four Corners"
BEGIN
  CDPLAYLIST TRACKS 5
  LEVEL 100
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 13	// EAX_ENVIRONMENT_STONECORRIDOR
END


// Dungeon Level 73
AREA "The Frozen Flame"
BEGIN
  CDPLAYLIST TRACKS 5
  LEVEL 73
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 13	// EAX_ENVIRONMENT_STONECORRIDOR
END