// Revenant - Copyright 1998 Cinematix Studios, Inc.
//************* Revenant AREA.DEF File  ************ 

//	the EAX environments are as follows:   (used with AUDIOENV)
//
//			0:  EAX_ENVIRONMENT_GENERIC
//			1:  EAX_ENVIRONMENT_PADDEDCELL
//			2:  EAX_ENVIRONMENT_ROOM
//			3:  EAX_ENVIRONMENT_BATHROOM
//			4:  EAX_ENVIRONMENT_LIVINGROOM
//			5:  EAX_ENVIRONMENT_STONEROOM
//			6:  EAX_ENVIRONMENT_AUDITORIUM
//			7:  EAX_ENVIRONMENT_CONCERTHALL
//			8:  EAX_ENVIRONMENT_CAVE
//			9:  EAX_ENVIRONMENT_ARENA
//			10: EAX_ENVIRONMENT_HANGAR
//			11:  EAX_ENVIRONMENT_CARPETEDHALLWAY
//			12:  EAX_ENVIRONMENT_HALLWAY
//			13:  EAX_ENVIRONMENT_STONECORRIDOR
//			14:  EAX_ENVIRONMENT_ALLEY
//			15:  EAX_ENVIRONMENT_FOREST
//			16:  EAX_ENVIRONMENT_CITY
//			17:  EAX_ENVIRONMENT_MOUNTAINS
//			18:  EAX_ENVIRONMENT_QUARRY
//			19:  EAX_ENVIRONMENT_PLAIN
//			20:  EAX_ENVIRONMENT_PARKINGLOT
//			21:  EAX_ENVIRONMENT_SEWERPIPE
//			22:  EAX_ENVIRONMENT_UNDERWATER
//			23:  EAX_ENVIRONMENT_DRUGGED
//			24:  EAX_ENVIRONMENT_DIZZY
//			25:  EAX_ENVIRONMENT_PSYCHOTIC



// The Forest 
AREA "The Forest"
BEGIN
  CDPLAYLIST TRACKS 3 4
  LEVEL 0
  AMBLIGHT 30
  AMBCOLOR 250, 250, 250
  NIGHTAMBLIGHT 35
  NIGHTAMBCOLOR 75, 100, 255
  SCRIPT "forest.s"
  AUDIOENV 0
END


// The Ruins
AREA "The Ruins"
BEGIN
  CDPLAYLIST TRACKS 12 4
  LEVEL 5
  AMBLIGHT 30
  AMBCOLOR 250, 250, 250
  NIGHTAMBLIGHT 35
  NIGHTAMBCOLOR 75, 100, 255
  SCRIPT "ruins.s"
  AUDIOENV 0
END


// Misthaven
AREA "Misthaven"
BEGIN
  RECT 765, 24974, 3664, 27888
  CDPLAYLIST TRACKS 8
  LEVEL 0
  AMBLIGHT 30
  AMBCOLOR 250, 250, 250
  NIGHTAMBLIGHT 35
  NIGHTAMBCOLOR 75, 100, 255
  SCRIPT "forest.s"
  AUDIOENV 0
END


//House Interiors
Area "House Interior"
BEGIN	
  CDPLAYLIST TRACKS 11
  LEVEL 1
  AMBLIGHT 4
  AMBCOLOR 250, 250, 250
  SCRIPT "town.s"
  AUDIOENV 4	// EAX_ENVIRONMENT_LIVINGROOM
END


// Keep
AREA "The Keep"
BEGIN
  CDPLAYLIST TRACKS 9
  LEVEL 2
  AMBLIGHT 4
  AMBCOLOR 155, 155, 210
  SCRIPT "keep.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Keep
AREA "The Keep"
BEGIN
  CDPLAYLIST TRACKS 9
  LEVEL 6
  AMBLIGHT 4
  AMBCOLOR 155, 155, 210
  SCRIPT "keep.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Ancient Tower
AREA "The Ancient Tower"
BEGIN
  CDPLAYLIST TRACKS 9
  LEVEL 3
  AMBLIGHT 4
  AMBCOLOR 155, 155, 210
  SCRIPT "tower.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Arakna Island
AREA "Arakna Island"
BEGIN
  LEVEL 4
  AMBLIGHT 40
  AMBCOLOR 55, 55, 255
  SCRIPT "arakna.s"
  AMBSOUND "araknaamb"
  AUDIOENV 0
END


// Caves
AREA "The Caverns"
BEGIN
  CDPLAYLIST TRACKS 2
  LEVEL 30
  AMBLIGHT 12
  AMBCOLOR 155, 155, 210
  SCRIPT "cave.s"
  AUDIOENV 8	// EAX_ENVIRONMENT_CAVE
END


// Caves
AREA "Kragg Mountain"
BEGIN
  CDPLAYLIST TRACKS 2
  LEVEL 32
  AMBLIGHT 12
  AMBCOLOR 155, 155, 210
  SCRIPT "cave.s"
  AUDIOENV 8	// EAX_ENVIRONMENT_CAVE
END


// Caves
AREA "The Infested Swamp"
BEGIN
  CDPLAYLIST TRACKS 2
  LEVEL 39
  AMBLIGHT 12
  AMBCOLOR 155, 155, 210
  SCRIPT "cave.s"
  AUDIOENV 8	// EAX_ENVIRONMENT_CAVE
END


// Caves
AREA "The Maze of Darkness"
BEGIN
  CDPLAYLIST TRACKS 2
  LEVEL 36
  AMBLIGHT 3
  AMBCOLOR 50, 0, 200
  SCRIPT "cave.s"
  AUDIOENV 8	// EAX_ENVIRONMENT_CAVE
END


// Caves
AREA "The Spiral Arm"
BEGIN
  CDPLAYLIST TRACKS 2
  LEVEL 31
  AMBLIGHT 15
  AMBCOLOR 155, 155, 210
  SCRIPT "cave.s"
  AUDIOENV 8	// EAX_ENVIRONMENT_CAVE
END


// Caves
AREA "The Queen's Crypt"
BEGIN
  CDPLAYLIST TRACKS 2
  LEVEL 37
  AMBLIGHT 12
  AMBCOLOR 155, 155, 210
  SCRIPT "cave.s"
  AUDIOENV 10	// EAX_ENVIRONMENT_HANGAR
END


// Dungeon Level 1
AREA "The Pit"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 48
  AMBLIGHT 26
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 2
AREA "The City of The Children"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 41
  AMBLIGHT 24
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 2
AREA "The Chamber of Horrors"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 42
  AMBLIGHT 24
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 2
AREA "Interiors of The City of the Children"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 43
  AMBLIGHT 24
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 3
AREA "The Underground Pyramid"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 44
  AMBLIGHT 24
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 4
AREA "The Chase of Sabu"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 45
  AMBLIGHT 24
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 5
AREA "The Slave Camp"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 46
  AMBLIGHT 24
  AMBCOLOR 150, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 6
AREA "The Nahkranoth Lair"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 49
  AMBLIGHT 24
  AMBCOLOR 250, 150, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 6 	- Andria sequence
AREA "The Nahkranoth Lair "
BEGIN
  LEVEL 47
  AMBLIGHT 24
  AMBCOLOR 50, 100, 250
  SCRIPT "dungeon.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Labyrinth Level 1
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 51
  AMBLIGHT 40
  AMBCOLOR 230, 50, 50
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 2
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 52
  AMBLIGHT 40
  AMBCOLOR 255, 255, 255
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 3
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 53
  AMBLIGHT 40
  AMBCOLOR 0, 250, 125
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 4
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 54
  AMBLIGHT 40
  AMBCOLOR 50, 50, 250
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 5
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 55
  AMBLIGHT 40
  AMBCOLOR 230, 100, 0
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 6
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 56
  AMBLIGHT 40
  AMBCOLOR 225, 210, 0
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 7
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 6 10
  LEVEL 57
  AMBLIGHT 40
  AMBCOLOR 175, 0, 250
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// Labyrinth Level 8
AREA "The Labyrinth"
BEGIN
  CDPLAYLIST TRACKS 13
  LEVEL 58
  AMBLIGHT 24
  AMBCOLOR 250, 150, 250
  SCRIPT "labyrinth.s"
  AUDIOENV 20	// EAX_ENVIRONMENT_PARKINGLOT
  BGEFFECT "labback"
END


// MULTIPLAYER


// Dungeon Level 102
AREA "Stairway to Death"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 102
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 101
AREA "Corridors of Darkness"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 101
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 83
AREA "Tower of Nimrod"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 83
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 205
AREA "The Dead King"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 205
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 100
AREA "Four Corners"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 100
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END


// Dungeon Level 73
AREA "The Frozen Flame"
BEGIN
  CDPLAYLIST TRACKS 7
  LEVEL 73
  AMBLIGHT 4
  AMBCOLOR 255, 255, 255
  SCRIPT "multiplayer.s"
  AUDIOENV 14	// EAX_ENVIRONMENT_ALLEY
END