// Revenant - Copyright 1999 Cinematix Studios, Inc.
// *********** Revenant CHAR.DEF File  ************ 

// Character attack flags (use with ATTACK -,flags,-,-,-,-,-,-... tag)
#define CA_SPECIAL	     0x0001	// Special attack, set when this attack may override a normal attack
#define CA_RESPONSE      0x0002	// Set when 'response' non-empty (response enabled by opponent state)
#define CA_SPLATTER      0x0004	// Causes opponent to splatter if successful
#define CA_DEATH         0x0008	// Used when damage value is high enough to kill enemy
#define CA_HAND			 0x0010	// Is a thrust type attack (can't do with axe)
#define CA_THRUST        0x0020	// Is a thrust type attack (can't do with axe)
#define CA_SLASH		 0x0040     // This is a slashing attack (if axe, uses CHOP damage type)
#define CA_CHOP			 0x0080	// Is a chop type attack
#define CA_SPARKS		 0x0100     // Show sparks on block
#define CA_BLOOD		 0x0200     // Show blood on impact
#define CA_NOMISS        0x1000     // Will play entire attack ani even if misses
#define CA_CHAIN		 0x4000     // Will automatically play next attack when next button pressed
#define CA_AUTOCOMBO	 0x8000     // Will play this attack, then the next attack after waiting (see "chainname")
#define CA_ATTACKDOWN	 0x40000    // Attack for when opponent is on ground only! (kick a man when he's down)
#define CA_ATTACKSTUN	 0x80000    // Attack for when opponent is stunned only! (kick a man when he's.. stunned?)
#define CA_MOVING		 0x100000   // This attack is only available when attacker is moving towards opponent
#define CA_ONETARGET	 0x200000   // This attack is applied to only one character
#define CA_NOPUSH		 0x400000   // This attack will not push the other character
#define CA_MAGICATTACK   0x800000   // This is a magical attack (uses the MAGICATTACK tag)
#define CA_PLAYANIM		 0x1000000 	// Just plays the given animation
#define CA_INTERACTIVE   0x2000000 // This is an interactive attack (syncs impacts, nopush, nocharblock)
#define CA_SNEAKMODE     0x4000000 // This attack works in sneak mode
#define CA_WALKMODE      0x8000000 // This attack works in walk mode
#define CA_BOWMODE       0x10000000 // This attack works in bow mode
#define CA_RUNNING       0x20000000 // This attack is a running attack
#define CA_ACTION        0x40000000 // This is an action, not an attack
#define CA_NOINTERRUPT	 0x80000000 // This is an uninterruptable animation

// Character attack impact flags (use with IMPACT tag)
// No flags	(0)				// For an ordinary impact (other than the default "impact" state)
#define CAI_STUN		0x0001	// Results in a looping stun using 'loopname' and 'loopwait'
#define CAI_KNOCKDOWN	0x0002	// Results in a looping knockdown using 'loopname' and 'loopwait'
#define CAI_DEATH		0x0004	// This describes a death impact (other than default "death" state)
#define CAI_WHENSTUNNED	0x0008	// This impact will only be used when the character is stunned
#define CAI_WHENDOWN	0x0010	// This impact will only be used when the character is knocked down
#define CAI_FLYBACK		0x0020	// This impact causes character to fly back (use with CAI_KNOCKDOWN!)
#define CAI_BLOOD		0x0040	// This impact spouts blood
#define CAI_INTERACTIVE 0x0080

// Character flags (use with FLAGS tag)
#define CF_UNDEAD		0x0001	// This character can only be damaged by magical/silver weapons
#define CF_MAGICAL		0x0002	// This character can only be damaged by magical weapons
#define CF_INFRAVISION	0x0004	// This character can see in the dark
#define CF_LIGHTBLIND	0x0008	// This character is blinded by light (reverse dark/light sight)

// Weapon type defines
#define WT_HAND		0			// Hand, claw, tail, etc.	
#define WT_KNIFE	1			// Daggers, knives
#define WT_SWORD	2			// Swords
#define WT_BLUDGEON	3			// Clubs, maces, hammers
#define WT_AXE		4			// Axes
#define WT_STAFF	5			// Staffs, polearms, spears, etc.
#define WT_BOW		6			// Bow
#define WT_CROSSBOW	7			// Crossbow
#define WT_LAST		7			// Last weapon type

// Weapon mask defines (Note: make sure these don't match Windows WM_ messages)
#define WM_HAND		0x0001
#define WM_KNIFE	0x0002
#define WM_SWORD	0x0004
#define WM_BLUDGEON	0x0008
#define WM_AXE		0x0010
#define WM_STAFF	0x0020
#define WM_BOW		0x0040
#define WM_CROSSBOW	0x0080

// Define for most two handed weapons
#define WM_TWOHAND		0x001e
#define WM_ANY			0xFFFF

#define MASTAT_NONE		1
#define MASTAT_HEALTHLT		2
#define MASTAT_HEALTHGT		3
#define MASTAT_MANALT		4
#define MASTAT_MANAGT		5


// ********************************************************************
// *                                                                  *
// *            C   H   A   R   A   C   T   E   R   S                 *
// *                                                                  *
// ********************************************************************





// ********************************************************************
// * Character: Default
// ********************************************************************

CHARACTER "Default"	// For any character that doesn't have a special definition
BEGIN
END





// ********************************************************************
// * Character: Locke
// ********************************************************************

CHARACTER "Locke"	// Our main man!
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 0, 0, 0, 0, 0  	
  
  GROUPS "player"
  ENEMIES "player,trainer,human,humanoid,beast,spider,supernatural,undead"
  CLASS "Revenant"
  BLOCK 25, 10, 12
  ATTACKFREQ 1, 30
  MAGICFREQ 50, 170
  WEAPONDAMAGE 12
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 160
  SWIPECOLOR 200, 0, 230
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"
  RUNFATIGUE 10, 100
  BOWWAIT 24


// HAND STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumpunch", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 19, 75,\
		   0, 45, 32, 12, 12, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "frontkick", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 19, 75,\
		   0, 45, 32, 16, 14, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   2, 5, 16, 0, 19, 75,\
		   0, 45, 32, 20, 16, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 20,\
		   0, 25, 32, 10, 12, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "punch", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 20,\
		   0, 25, 32, 14, 14, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 20,\
		   0, 25, 32, 18, 16, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND DISTANCE ATTACKS

// Attack  standard sidekick for hand to hand
	ATTACK "sidekick", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 18, 0, 74, 300,\
		   0, 35, 32, 50, 20, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "jumpspin", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   10, 12, 22, 0, 74, 300,\
		   0, 50, 32, 60, 22, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "jumpside", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   11, 13, 26, 0, 74, 300,\
		   0, 40, 32, 70, 24, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	




// HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumpunch", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 10000,\
		   0, 45, 32, 12, 12, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "frontkick", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 10000,\
		   0, 45, 32, 16, 14, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 10000,\
		   0, 45, 32, 20, 16, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON COMBO ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 2 combo a
	ATTACK "comboa2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "comboa1",\
		   4, 5, 15, 0, 0, 0,\
		   0, 35, 32, 0, 18, 9,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo a
	ATTACK "comboa1", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "",\
		   7, 10, 11, 24, 0, 0,\
		   0, 45, 32, 0, 18, 9,\
		   WM_TWOHAND, 0, 0, 7, 15
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 2 combo b
	ATTACK "combob3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob2",\
		   2, 3, 17, 0, 0, 0,\
		   0, 40, 32, 0, 18, 21,\
		   WM_TWOHAND, 0, 100, 0, 0
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo b
	ATTACK "combob2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob1",\
		   6, 8, 13, 24, 0, 0,\
		   0, 40, 32, 0, 18, 21,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo b
	ATTACK "combob1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "",\
		   3, 5, 9, 24, 0, 0,\
		   0, 45, 32, 0, 18, 21,\
		   WM_TWOHAND, 0, 0, 1, 12
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 2 combo c
	ATTACK "comboc5", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc4",\
		   2, 4, 17, 0, 0, 0,\
		   0, 50, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 100, 0, 0
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo c
	ATTACK "comboc4", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc3",\
		   1, 2, 6, 24, 0, 0,\
		   0, 45, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 2, 5
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo c
	ATTACK "comboc3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc2",\
		   6, 8, 12, 24, 0, 0,\
		   0, 45, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 6, 11
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo c
	ATTACK "comboc2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc1",\
		   3, 4, 8, 24, 0, 0,\
		   0, 35, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 combo c
	ATTACK "comboc1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "",\
		   4, 6, 10, 24, 0, 0,\
		   0, 40, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON CHAIN ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



// Attack 1 thrust chain attack 3
	ATTACK "thrustchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain2",\
		   8, 9, 16, 0, 0, 10000,\
		   0, 50, 32, 0, 26, 12,\
		   WM_TWOHAND, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 thrust chain attack 2
	ATTACK "thrustchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain1",\
		   8, 9, 0, 24, 0, 10000,\
		   0, 50, 32, 0, 26, 12,\
		   WM_TWOHAND, 0, 0, 2, 12
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 thrust chain attack 1
	ATTACK "thrustchain1", CA_MOVING | CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 0, 24, 0, 10000,\
		   0, 55, 32, 0, 26, 12,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	







// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime





// Attack 2 swing chain attack 3
	ATTACK "swingchain3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain2",\
		   4, 6, 15, 0, 0, 10000,\
		   0, 55, 32, 0, 26, 15,\
		   WM_TWOHAND, 0, 100, 2, 8
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 swing chain attack 2
	ATTACK "swingchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain1",\
		   5, 7, 0, 24, 0, 10000,\
		   0, 70, 32, 0, 26, 15,\
		   WM_TWOHAND, 0, 0, 3, 8
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 swing chain attack 1
	ATTACK "swingchain1", CA_MOVING | CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   5, 6, 0, 24, 0, 10000,\
		   0, 55, 32, 0, 26, 15,\
		   WM_TWOHAND, 0, 0, 2, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	




// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 3 chop chain attack 3
	ATTACK "chopchain3", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain2",\
		   7, 9, 18, 0, 0, 10000,\
		   0, 40, 32, 0, 26, 18,\
           WM_TWOHAND, 0, 100, 0, 0
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 chop chain attack 2
	ATTACK "chopchain2", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain1",\
		   4, 5, 0, 24, 0, 10000,\
		   0, 50, 32, 0, 26, 18,\
		   WM_TWOHAND, 0, 0, 2, 7
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 chop chain attack 1
	ATTACK "chopchain1", CA_MOVING | CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   5, 6, 0, 24, 0, 10000,\
		   0, 45, 32, 0, 26, 18,\
		   WM_TWOHAND, 0, 0, 3, 9
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 19, 80,\
		   0, 55, 24, -10, 13, 0,\
		   WM_SWORD, 0, 100, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	
// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 19, 80,\
		   0, 55, 64, -10, 13, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 1, 6
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 19, 80,\
		   0, 70, 64, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 2, 6
	IMPACT "imph", 0, "", 0, 0, 50, 0, 0
	IMPACT "impk", 0, "", 0, 50, 100, 0, 0
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 19, 80,\
		   0, 60, 24, 10, 23, 0,\
		   WM_TWOHAND, 0, 100, 3, 8
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 elbow attack for up close
	ATTACK "elbow", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 20,\
		   0, 30, 24, -10, 13, 0,\
		   WM_TWOHAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 35, 0
	

// Attack 2 close slash for swords, axes, hammers, maces
	ATTACK "turnswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 20,\
		   0, 50, 64, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 0, 9
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 close chop for swords, axes, hammers, maces
	ATTACK "upslash", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 15, 0, 0, 20,\
		   0, 50, 24, 10, 23, 0,\
		   WM_TWOHAND, 0, 100, 2, 8
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON DISTANCE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 long distance thrust for swords, axes, hammers, maces
	ATTACK "chargethrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 14, 22, 0, 79, 300,\
		   0, 55, 32, 40, 27, 1,\
		   WM_SWORD, 0, 100, 0, 0
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 long distance alternate attack for axes/bludgeon
	ATTACK "chargebackswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 13, 22, 0, 79, 300,\
		   0, 45, 32, 40, 27, 1,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 8, 15
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 long distance slash for swords, axes, hammers, maces
	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   12, 13, 22, 0, 79, 300,\
		   0, 60, 32, 50, 32, 3,\
		   WM_TWOHAND, 0, 100, 7, 15
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 long distance chop for swords, axes, hammers, maxes
	ATTACK "jumpchop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   12, 14, 22, 0, 79, 300,\
		   0, 60, 32, 60, 37, 6,\
		   WM_TWOHAND, 0, 100, 10, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	





// WEAPON l ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 10000,\
		   0, 55, 24, -10, 13, 0,\
		   WM_SWORD, 0, 100, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 10000,\
		   0, 55, 64, 0, 13, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 1, 6
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 10000,\
		   0, 70, 64, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 2, 6
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 10000,\
		   0, 60, 24, 10, 23, 0,\
		   WM_TWOHAND, 0, 100, 3, 8
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// FATIGUED ATTACKS

// FATIGUEATTACK:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, maxfatigue, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   15, 16, 29, 0, 1, 10000,\
		   0, 60, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   15, 16, 29, 0, 1, 10000,\
		   0, 60, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   15, 16, 29, 0, 1, 10000,\
		   0, 60, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   15, 16, 29, 0, 0, 10000,\
		   0, 40, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   15, 16, 29, 0, 0, 10000,\
		   0, 40, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   15, 16, 29, 0, 0, 10000,\
		   0, 40, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack For Combo A
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "",\
		   15, 16, 29, 0, 1, 10000,\
		   0, 60, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

// Fatigue Attack For Combo B
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "",\
		   15, 16, 29, 0, 1, 10000,\
		   0, 60, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

// Fatigue Attack For Combo C
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "",\
		   15, 16, 29, 0, 1, 10000,\
		   0, 60, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0



// Interactives

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  hip toss
	ATTACK "atkhiptoss", CA_SPECIAL | CA_ONETARGET | CA_THRUST | CA_INTERACTIVE | CA_SPARKS | CA_BLOOD , 4, "", "", "intmiss", "",\
		   2, 4, 44, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_SWORD, 0, 0, 0, 0
	IMPACT "imphiptoss", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to imphiptossdeath", CAI_INTERACTIVE | CAI_DEATH, "imphiptossdeath", 0, 1, 100, 30, 0

// Attack Skeleton Leg Rip Off Death
	ATTACK "legbreaker", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 4, 42, 0, 0, 40,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "combat to legbreaked", CAI_INTERACTIVE | CAI_DEATH , "legbreaked", 0, 1, 100, 30, 0

// Attack Fire, Moss and Stone Giant Hammer Head Off Death
	ATTACK "crotchdeather", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 6, 46, 0, 0, 40,\
		   0, 20, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 0, 0
	IMPACT "combat to crotchdeathed", CAI_INTERACTIVE | CAI_DEATH , "crotchdeathed", 0, 1, 100, 40, 0

// Attack Monk Break Arm, Leg and Head Death
	ATTACK "brokenlegger", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   3, 4, 75, 0, 0, 40,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "combat to brokenlegged", CAI_INTERACTIVE | CAI_DEATH , "brokenlegged", 0, 1, 100, 30, 0

// Attack Warrior-Knight Throw
	ATTACK "militarypresser", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 5, 77, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "militarypressed", CAI_INTERACTIVE , "", 0, 1, 100, 15, 0
	IMPACT "combat to militarypressdeath", CAI_INTERACTIVE | CAI_DEATH, "militarypressdeath", 0, 1, 100, 15, 0

// Attack Ninja Catch Leg and Flip
	ATTACK "wheelbarrowflipper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 60, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "wheelbarrowflipped", CAI_INTERACTIVE , "", 0, 1, 100, 50, 0
	IMPACT "combat to wheelbarrowdeath", CAI_INTERACTIVE | CAI_DEATH, "wheelbarrowdeath", 0, 1, 100, 50, 0

// Attack Lurker Jump On Back and Flip
	ATTACK "monkeyflipper", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 59, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "monkeyflipped", CAI_INTERACTIVE , "", 0, 1, 100, 34, 0
	IMPACT "combat to monkeyflipdeath", CAI_INTERACTIVE | CAI_DEATH, "monkeyflipdeath", 0, 1, 100, 34, 0

// Attack Fire, Moss and Stone Giant Crush Toe and Smash Head
	ATTACK "toecruncher", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 6, 37, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 0, 0
	IMPACT "toecrunched", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to toecrunchdeath", CAI_INTERACTIVE | CAI_DEATH, "toecrunchdeath", 0, 1, 100, 47, 0

// Attack Druhg Sword Impale Hip Throw 
	ATTACK "drghipthrower", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 3, 50, 0, 0, 10000,\
		   0, 50, 32, 50, 42, 0,\
		   WM_SWORD, 0, 0, 18, 24
	IMPACT "drghipthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 45, 0
	IMPACT "combat to drghipthrowdeath", CAI_DEATH | CAI_INTERACTIVE, "drghipthrowdeath", 0, 1, 100, 45, 0

// Attack Ogrok Take Down, Pin and Beat Up 
	ATTACK "armpinner", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 5, 81, 0, 0, 10000,\
		   0, 35, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 0, 0
	IMPACT "armpinned", CAI_INTERACTIVE , "", 0, 1, 100, 25, 0
	IMPACT "combat to armpindeath", CAI_INTERACTIVE | CAI_DEATH, "armpindeath", 0, 1, 100, 25, 0

// Attack Ogrok Kick, Slash, Flip and Stab Neck
	ATTACK "armthrower", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 6, "", "", "intmiss", "",\
		   0, 3, 81, 0, 0, 10000,\
		   0, 35, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 0, 0
	IMPACT "armthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to armthrowdeath", CAI_INTERACTIVE | CAI_DEATH, "armthrowdeath", 0, 1, 100, 47, 0

// Attack  cut ogrok's head off
	ATTACK "atkdecap", CA_SPECIAL | CA_ONETARGET | CA_DEATH | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "atkdecapmiss", "",\
		   2, 4, 30, 0, 0, 40,\
		   0, 30, 32, 0, 32, 0,\
		   WM_SWORD, 0, 0, 0, 0
	IMPACT "decapdeath", CAI_INTERACTIVE | CAI_DEATH, "", 0, 1, 100, 33, 0

// Attack Arakna Salad
	ATTACK "araknachopup", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 3, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 34,\
		   0, 37, 32, 0, 32, 0,\
		   WM_SWORD, 0, 0, 0, 0
	IMPACT "chopupdeath", CAI_INTERACTIVE | CAI_DEATH, "", 0, 1, 100, 52, 0

// Attack Araknid Squish
	ATTACK "atkaraknidsmash", CA_CHOP | CA_DEATH | CA_INTERACTIVE | CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 1, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 34,\
		   0, 37, 32, 0, 32, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "imparaknidsmash", CAI_INTERACTIVE | CAI_DEATH, "", 0, 1, 100, 55, 0

// Attack Arakna Kick
	ATTACK "kick", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET | CA_NOMISS, 5, "", "", "", "",\
		   0, 4, 13, 0, 0, 10000,\
		   0, 25, 32, 0, 32, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "kicked", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to kickdeath", CAI_DEATH | CAI_INTERACTIVE, "kickdeath", 0, 1, 100, 30, 0

// Final Death of Yhagoro
	ATTACK "atkimpale to walk", CA_CHOP | CA_DEATH | CA_INTERACTIVE | CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 1, "", "", "intmiss", "",\
		   0, 2, 61, 0, 0, 60,\
		   0, 60, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 0, 0
	IMPACT "impimpale", CAI_INTERACTIVE | CAI_DEATH, "", 0, 1, 100, 38, 0

// Final Death of Baez
	ATTACK "sunsetflipper", CA_CHOP | CA_DEATH | CA_INTERACTIVE | CA_SPECIAL |CA_ONETARGET | CA_BLOOD, 1, "", "", "intmiss", "",\
		   0, 1, 50, 0, 0, 10000,\
		   0, 200, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 0, 0
	IMPACT "combat to cdead", CAI_INTERACTIVE | CAI_DEATH, "", 0, 1, 100, 192, 0

// Multiplayer Interactive B (to Locke)
	ATTACK "atkpushdown", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 47, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "imppushdown", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to imppushdowndeath", CAI_INTERACTIVE | CAI_DEATH, "imppushdowndeath", 0, 1, 100, 44, 0

// Multiplayer Interactive B (to Bayne)
	ATTACK "atkkneetrip", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 52, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impkneetrip", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to impkneetripdeath", CAI_INTERACTIVE | CAI_DEATH, "impkneetripdeath", 0, 1, 100, 44, 0

// Multiplayer Interactive Three Hit Drop (to Navarro)
	ATTACK "atkthreehitdrop", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 6, 52, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impthreehitdrop", CAI_INTERACTIVE, "", 0, 1, 100, 50, 0
	IMPACT "combat to threehitdropdeath", CAI_DEATH | CAI_INTERACTIVE, "threehitdropdeath", 0, 1, 100, 50, 0

// Multiplayer Interactive Beat Up (to Morganna)
	ATTACK "beatupper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   1, 2, 97, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "beatupped", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to beatupdeath", CAI_DEATH | CAI_INTERACTIVE, "beatupdeath", 0, 1, 100, 30, 0

// Multiplayer Interactive Aikido Throw (to Multiplayers)
	ATTACK "aikidothrower", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 4, "", "", "intmiss", "",\
		   2, 3, 43, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "aikidothrowed", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to aikidothrowdeath", CAI_INTERACTIVE | CAI_DEATH, "aikidothrowdeath", 0, 1, 100, 50, 0

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime





// AI MOVEMENT ANIMATION

// Animation
	ATTACK "rollleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0

// Animation
	ATTACK "rollright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0

// Animation
	ATTACK "rollback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0
// Animation
	ATTACK "rollforward", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 200, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0

// Animation
	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0

// Animation
	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0

// Animation
	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 0, 0





// AI MAGIC SPELLS

// MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "heal3", -1, -1, -1, MASTAT_HEALTHLT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 10, 1, 640,\
                "aura", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fireball", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "Ice storm", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 715, 1, 640,\
                "cataclysm", -1, -1, -1, MASTAT_MANAGT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fire wind", -1, -1, -1, MASTAT_NONE, 0
END










// ********************************************************************
// * Character: Bayne
// ********************************************************************

CHARACTER "Bayne"	// Big multiplayer dude
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 0, 0, 0, 0, 0  	
 
  GROUPS "player"
  ENEMIES "player,trainer,human,humanoid,beast,spider,supernatural,undead"
  CLASS "Veteran"
  BLOCK 50, 10, 12
  ATTACKFREQ 0, 1
  MAGICFREQ 50, 170
  WEAPONDAMAGE 10
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 50, 0, 75
  MAXATTACKRANGE 100
  BLOCKSOUNDS "block1,block2"
  BODYTYPE "large"
  BOWWAIT 24


// HAND CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 30,\
		   0, 30, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "knee", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   4, 5, 15, 0, 0, 30,\
		   0, 30, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "headbutt", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   5, 6, 18, 0, 0, 30,\
		   0, 30, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND DISTANCE ATTACKS

// Attack  standard sidekick for hand to hand
	ATTACK "charge", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 7, 15, 0, 60, 300,\
		   0, 40, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "stomp", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   7, 8, 18, 0, 60, 300,\
		   0, 40, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "smash", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 9, 21, 0, 60, 300,\
		   0, 40, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	




// HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumkick", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 10000,\
		   0, 50, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "handchop", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   4, 5, 14, 0, 0, 10000,\
		   0, 50, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "smack", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   5, 6, 18, 0, 0, 10000,\
		   0, 50, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// WEAPON COMBO ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime


// Combo A
	ATTACK "comboa2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "comboa1",\
		   6, 7, 24, 0, 0, 10000,\
		   0, 30, 32, 0, 8, 16,\
		   WM_TWOHAND, 0, 100, 2, 5
		IMPACT "impk", 0, "", 0, 1, 100, 80, 5

	ATTACK "comboa1", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "",\
		   7, 8, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 16,\
		   WM_TWOHAND, 0, 0, 4, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0


// Combo B
	ATTACK "combob3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob2",\
		   8, 9, 24, 0, 0, 10000,\
		   0, 30, 32, 0, 8, 21,\
		   WM_TWOHAND, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "combob2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob1",\
		   6, 7, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 21,\
		   WM_TWOHAND, 0, 0, 4, 8
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "combob1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "",\
		   5, 6, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 21,\
		   WM_TWOHAND, 0, 0, 0, 0
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0


// Combo C
	ATTACK "comboc5", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc4",\
		   9, 10, 24, 0, 0, 10000,\
		   0, 30, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 100, 5, 11
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc4", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc3",\
		   6, 7, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 1, 100, 40, 0

	ATTACK "comboc3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc2",\
		   6, 7, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 1, 100, 40, 0

	ATTACK "comboc2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc1",\
		   1, 2, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 0, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "",\
		   3, 4, 0, 12, 0, 10000,\
		   0, 30, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 2, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0





// WEAPON CHAIN ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime


// Thrust Chain

	ATTACK "thrustchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain2",\
		   7, 6, 48, 0, 0, 10000,\
		   0, 50, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 100, 2, 10
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "thrustchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain1",\
		   8, 9, 0, 12, 0, 10000,\
		   0, 50, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "thrustchain1", CA_MOVING | CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 0, 12, 0, 10000,\
		   0, 60, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 0, 0, 0
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0




// Swing Chain

	ATTACK "swingchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain2",\
		   4, 5, 48, 0, 0, 10000,\
		   0, 50, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 100, 3, 5
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "swingchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain1",\
		   7, 8, 0, 12, 0, 10000,\
		   0, 60, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 0, 5, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "swingchain1", CA_MOVING | CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   5, 6, 0, 12, 0, 10000,\
		   0, 55, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 0, 3, 7
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0

// Chop Chain

	ATTACK "chopchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain2",\
		   9, 10, 48, 0, 0, 10000,\
		   0, 40, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "chopchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain1",\
		   8, 9, 0, 12, 0, 10000,\
		   0, 50, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 0, 7, 13
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "chopchain1", CA_MOVING | CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 12, 18,\
		   WM_TWOHAND, 0, 0, 2, 7
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0




// WEAPON STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 70,\
		   0, 40, 24, 0, 13, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 70,\
		   0, 40, 64, 0, 13, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   4, 5, 15, 0, 0, 70,\
		   0, 40, 64, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   5, 6, 19, 0, 0, 70,\
		   0, 40, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// WEAPON CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 elbow attack for up close
	ATTACK "elbow", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 20,\
		   0, 20, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 close slash for swords, axes, hammers, maces
	ATTACK "turnswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 20,\
		   0, 20, 64, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 close chop for swords, axes, hammers, maces
	ATTACK "upslash", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 20,\
		   0, 20, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON DISTANCE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 long distance thrust for swords, axes, hammers, maces
	ATTACK "chargethrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 1,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "imphl", 0, "", 0, 1, 100, 0, 0
	

// Attack 1 long distance alternate attack for axes/bludgeon
	ATTACK "chargebackswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 1,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 long distance slash for swords, axes, hammers, maces
	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 3,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 long distance chop for swords, axes, hammers, maxes
	ATTACK "jumpchop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 6,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 10000,\
		   0, 40, 24, 0, 13, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 11, 0, 0, 10000,\
		   0, 40, 64, 0, 13, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   4, 5, 15, 0, 0, 10000,\
		   0, 40, 64, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   5, 6, 19, 0, 0, 10000,\
		   0, 40, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// SNEAK HAND ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "backhand", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	







// SNEAK HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "backhand", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// SNEAK WEAPON ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_SNEAKMODE | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 11, 0, 41, 120,\
		   0, 80, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 12, 0, 41, 90,\
		   0, 80, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 19, 0, 41, 100,\
		   0, 80, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 12, 21, 0, 41, 100,\
		   0, 80, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	



// SNEAK WEAPON DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_SNEAKMODE | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 11, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 12, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 19, 0, 0, 10000,\
		   0, 80, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 12, 21, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	






// FATIGUED ATTACKS

// FATIGUEATTACK:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff, maxfatigue
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   16, 17, 31, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   16, 17, 31, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 50, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 50, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 50, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 40, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 40, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 40, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// Interactives

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  hip toss
	ATTACK "atkhiptoss", CA_SPECIAL | CA_ONETARGET | CA_THRUST | CA_INTERACTIVE | CA_SPARKS | CA_BLOOD , 4, "", "", "intmiss", "",\
		   2, 4, 44, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_SWORD, 0, 0, 0, 0
	IMPACT "imphiptoss", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to imphiptossdeath", CAI_DEATH, "imphiptossdeath", 0, 1, 100, 30, 0

// Attack Skeleton Leg Rip Off Death
	ATTACK "legbreaker", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 4, 42, 0, 0, 40,\
		   0, 40, 32, 50, 42, 0,\
		   WM_ANY, 0, 0, 0, 0
	IMPACT "combat to legbreaked", CAI_INTERACTIVE | CAI_DEATH , "legbreaked", 0, 1, 100, 30, 0

// Attack Fire, Moss and Stone Giant Hammer Head Off Death
	ATTACK "crotchdeather", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 6, 46, 0, 0, 40,\
		   0, 50, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 0, 0
	IMPACT "combat to crotchdeathed", CAI_INTERACTIVE | CAI_DEATH , "crotchdeathed", 0, 1, 100, 40, 0

// Attack Monk Break Arm, Leg and Head Death
	ATTACK "brokenlegger", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   3, 4, 75, 0, 0, 40,\
		   0, 40, 32, 50, 42, 0,\
		   WM_ANY, 0, 0, 0, 0
	IMPACT "combat to brokenlegged", CAI_INTERACTIVE | CAI_DEATH , "brokenlegged", 0, 1, 100, 30, 0

// Attack Warrior-Knight Throw
	ATTACK "militarypresser", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 4, 77, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_ANY, 0, 0, 0, 0
	IMPACT "militarypressed", CAI_INTERACTIVE , "", 0, 1, 100, 25, 0
	IMPACT "combat to militarypressdeath", CAI_DEATH, "militarypressdeath", 0, 1, 100, 25, 0

// Attack Ninja Catch Leg and Flip
	ATTACK "wheelbarrowflipper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 60, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_ANY, 0, 0, 0, 0
	IMPACT "wheelbarrowflipped", CAI_INTERACTIVE , "", 0, 1, 100, 65, 0
	IMPACT "combat to wheelbarrowdeath", CAI_INTERACTIVE | CAI_DEATH, "wheelbarrowdeath", 0, 1, 100, 65, 0

// Attack Lurker Hold and Uppercut
	ATTACK "monkeyflipper", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 59, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_ANY, 0, 0, 0, 0
	IMPACT "monkeyflipped", CAI_INTERACTIVE , "", 0, 1, 100, 34, 0
	IMPACT "combat to monkeyflipdeath", CAI_DEATH, "monkeyflipdeath", 0, 1, 100, 34, 0


// Attack Fire, Moss and Stone Giant Crush Toe and Smash Head
	ATTACK "toecruncher", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 6, 37, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 2, 10
	IMPACT "toecrunched", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to toecrunchdeath", CAI_DEATH, "toecrunchdeath", 0, 1, 100, 47, 0

// Attack Druhg Sword Impale Hip Throw 
	ATTACK "drghipthrower", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 3, 50, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 18, 24
	IMPACT "drghipthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 50, 0
	IMPACT "combat to drghipthrowdeath", CAI_DEATH | CAI_INTERACTIVE, "drghipthrowdeath", 0, 1, 100, 50, 0

// Attack Ogrok Take Down, Pin and Beat Up 
	ATTACK "armpinner", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 5, 81, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 2, 10
	IMPACT "armpinned", CAI_INTERACTIVE , "", 0, 1, 100, 35, 0
	IMPACT "combat to armpindeath", CAI_DEATH, "armpindeath", 0, 1, 100, 35, 0

// Attack Ogrok Kick, Slash, Flip and Stab Neck
	ATTACK "armthrower", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 6, "", "", "intmiss", "",\
		   0, 3, 81, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 2, 10
	IMPACT "armthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to armthrowdeath", CAI_DEATH, "armthrowdeath", 0, 1, 100, 47, 0

// Attack  cut ogrok's head off
	ATTACK "atkdecap", CA_SPECIAL | CA_ONETARGET | CA_DEATH | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "atkdecapmiss", "",\
		   2, 4, 30, 0, 0, 40,\
		   0, 25, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 2, 10
	IMPACT "decapdeath", CAI_DEATH, "", 0, 1, 100, 25, 0

// Attack Arakna Salad
	ATTACK "araknachopup", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 3, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 40,\
		   0, 25, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 2, 10
	IMPACT "chopupdeath", CAI_DEATH, "", 0, 1, 100, 37, 0

// Attack Araknid Squish
	ATTACK "atkaraknidsmash", CA_CHOP | CA_DEATH | CA_INTERACTIVE | CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 1, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 40,\
		   0, 25, 32, 0, 0, 0,\
		   WM_SWORD | WM_HAND, 0, 0, 2, 10
	IMPACT "imparaknidsmash", CAI_DEATH, "", 0, 1, 100, 30, 0

// Attack Arakna Kick
	ATTACK "kick", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET | CA_NOMISS, 5, "", "", "", "",\
		   0, 5, 13, 0, 0, 10000,\
		   0, 25, 32, 0, 0, 0,\
		   WM_SWORD | WM_HAND, 0, 0, 2, 10
	IMPACT "kicked", CAI_INTERACTIVE, "", 0, 1, 100, 50, 0
	IMPACT "combat to kickdeath", CAI_DEATH | CAI_INTERACTIVE, "kickdeath", 0, 1, 100, 50, 0


// Bayne's trademark move (interactive A)
	ATTACK "atkskullbash", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 4, "", "", "intmiss", "",\
		   3, 5, 85, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 2, 10
	IMPACT "impskullbash", CAI_INTERACTIVE, "", 0, 1, 100, 33, 0
	IMPACT "combat to impskullbashdeath", CAI_DEATH, "impskullbashdeath", 0, 1, 100, 33, 0


// Multiplayer Interactive B (to Bayne)
	ATTACK "atkkneetrip", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 52, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impkneetrip", CAI_INTERACTIVE, "", 0, 1, 100, 48, 0
	IMPACT "combat to impkneetripdeath", CAI_DEATH, "impkneetripdeath", 0, 1, 100, 48, 0


// Multiplayer Interactive B (to Locke)
	ATTACK "atkpushdown", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 47, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "imppushdown", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to imppushdowndeath", CAI_DEATH, "imppushdowndeath", 0, 1, 100, 44, 0


// Multiplayer Interactive Beat Up (to Morganna)
	ATTACK "beatupper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   1, 2, 97, 0, 0, 10000,\
		   0, 25, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "beatupped", CAI_INTERACTIVE, "", 0, 1, 100, 40, 0
	IMPACT "combat to beatupdeath", CAI_DEATH | CAI_INTERACTIVE, "beatupdeath", 0, 1, 100, 30, 0


// Multiplayer Interactive Three Hit Drop (to Navarro)
	ATTACK "atkthreehitdrop", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 6, 52, 0, 0, 10000,\
  		   0, 25, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impthreehitdrop", CAI_INTERACTIVE, "", 0, 1, 100, 55, 0
	IMPACT "combat to threehitdropdeath", CAI_DEATH | CAI_INTERACTIVE, "threehitdropdeath", 0, 1, 100, 55, 0




// AI MOVEMENT ANIMATION

// Animation
	ATTACK "rollleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "rollright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "rollback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10
// Animation
	ATTACK "rollforward", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 200, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10





// AI MAGIC SPELLS

// MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "heal3", -1, -1, -1, MASTAT_HEALTHLT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 10, 1, 640,\
                "aura", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fireball", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "Ice storm", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 715, 1, 640,\
                "cataclysm", -1, -1, -1, MASTAT_MANAGT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fire wind", -1, -1, -1, MASTAT_NONE, 0
END




// ********************************************************************
// * Character: Morganna
// ********************************************************************

CHARACTER "Morganna"	// Female multiplayer dudette
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 0, 0, 0, 0, 0  	

  GROUPS "player"
  ENEMIES "player,trainer,human,humanoid,beast,spider,supernatural,undead"
  CLASS "Assassin"
  BLOCK 50, 10, 12
  ATTACKFREQ 1, 30
  MAGICFREQ 50, 170
  WEAPONDAMAGE 10
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 50, 0, 75
  MAXATTACKRANGE 100
  BLOCKSOUNDS "block1,block2"
  BODYTYPE "lithe"
  BOWWAIT 24


// HAND STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumpunch", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 19, 50,\
		   0, 50, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "frontkick", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 19, 50,\
		   0, 50, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   2, 5, 16, 0, 19, 50,\
		   0, 50, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 20,\
		   0, 20, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "punch", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 20,\
		   0, 20, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 20,\
		   0, 20, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND DISTANCE ATTACKS

// Attack  standard sidekick for hand to hand
	ATTACK "sidekick", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 18, 0, 49, 300,\
		   0, 25, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "jumpspin", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   10, 12, 22, 0, 49, 300,\
		   0, 25, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "jumpside", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   11, 13, 26, 0, 49, 300,\
		   0, 25, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	




// HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumpunch", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 30, 0, 0, 10000,\
		   0, 35, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "frontkick", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 30, 0, 0, 10000,\
		   0, 35, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 30, 0, 0, 10000,\
		   0, 35, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON COMBO ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 2-hit combo a
	ATTACK "comboa2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "comboa1",\
		   2, 3, 24, 0, 0, 100,\
		   0, 50, 150, 0, 8, 9,\
		   WM_TWOHAND, 0, 100, 1, 6
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2-hit combo a
	ATTACK "comboa1", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "",\
		   2, 3, 0, 24, 0, 100,\
		   0, 50, 150, 0, 8, 9,\
		   WM_TWOHAND, 0, 0, 0, 8
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3-hit combo b
	ATTACK "combob3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob2",\
		   2, 3, 24, 0, 0, 0,\
		   0, 50, 32, 0, 8, 21,\
		   WM_TWOHAND, 0, 100, 2, 5
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3-hit combo b
	ATTACK "combob2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob1",\
		   6, 3, 0, 24, 0, 0,\
		   0, 50, 32, 0, 8, 21,\
		   WM_TWOHAND, 0, 0, 2, 5
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3-hit combo b
	ATTACK "combob1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "",\
		   5, 3, 0, 24, 0, 0,\
		   0, 50, 32, 0, 8, 21,\
		   WM_TWOHAND, 0, 0, 1, 5
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 5-hit combo c
	ATTACK "comboc5", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc4",\
		   2, 4, 24, 0, 0, 0,\
		   0, 50, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 100, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 5-hit combo c
	ATTACK "comboc4", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc3",\
		   2, 3, 0, 24, 0, 0,\
		   0, 50, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 0, 7
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 5-hit combo c
	ATTACK "comboc3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc2",\
		   2, 9, 0, 24, 0, 0,\
		   0, 50, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 0, 7
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 5-hit combo c
	ATTACK "comboc2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc1",\
		   2, 5, 0, 24, 0, 0,\
		   0, 50, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 2, 8
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 5-hit combo c
	ATTACK "comboc1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "",\
		   2, 6, 0, 24, 0, 0,\
		   0, 50, 32, 0, 8, 24,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON CHAIN ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 thrust chain attack 3
	ATTACK "thrustchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain2",\
		   12, 13, 20, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 100, 8, 13
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	

// Attack 1 thrust chain attack 2
	ATTACK "thrustchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain1",\
		   4, 5, 0, 24, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 0, 1, 9
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 thrust chain attack 1
	ATTACK "thrustchain1", CA_MOVING | CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 0, 24, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 0, 1, 5
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	






// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime





// Attack 2 swing chain attack 3
	ATTACK "swingchain3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain2",\
		   7, 8, 16, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 100, 0, 0
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	

// Attack 2 swing chain attack 2
	ATTACK "swingchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain1",\
		   3, 4, 0, 24, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 0, 1, 8
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 swing chain attack 1
	ATTACK "swingchain1", CA_MOVING | CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   2, 3, 0, 24, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 0, 1, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	




// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 3 chop chain attack 3
	ATTACK "chopchain3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain2",\
		   12, 13, 19, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 100, 10, 16
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	

// Attack 2 chop chain attack 2
	ATTACK "chopchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain1",\
		   4, 5, 0, 24, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 0, 1, 8
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 chop chain attack 1
	ATTACK "chopchain1", CA_MOVING | CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 0, 24, 0, 10000,\
		   0, 80, 32, 0, 13, 12,\
		   WM_TWOHAND, 0, 0, 3, 10
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	





// WEAPON STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 9, 0, 19, 70,\
		   0, 40, 24, 0, 13, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 13, 0, 19, 70,\
		   0, 40, 64, 0, 13, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 13, 0, 19, 70,\
		   0, 40, 64, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 17, 0, 19, 70,\
		   0, 40, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 elbow attack for up close
	ATTACK "elbow", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 20,\
		   0, 20, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 close slash for swords, axes, hammers, maces
	ATTACK "turnswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 20,\
		   0, 20, 64, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 1, 100, 10, 0
	

// Attack 3 close chop for swords, axes, hammers, maces
	ATTACK "upslash", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 20,\
		   0, 20, 24, 0, 13, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 1, 100, 10, 0
	




// WEAPON DISTANCE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 long distance thrust for swords, axes, hammers, maces
	ATTACK "chargethrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 1,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 long distance alternate attack for axes/bludgeon
	ATTACK "chargebackswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 1,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 long distance slash for swords, axes, hammers, maces
	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 3,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 long distance chop for swords, axes, hammers, maxes
	ATTACK "jumpchop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   12, 14, 22, 0, 69, 300,\
		   0, 40, 32, 0, 22, 6,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// Interactives

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  hip toss
	ATTACK "atkhiptoss", CA_SPECIAL | CA_ONETARGET | CA_THRUST | CA_INTERACTIVE | CA_SPARKS | CA_BLOOD , 4, "", "", "intmiss", "",\
		   2, 4, 44, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 2, 10
	IMPACT "imphiptoss", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to hiptossdeath", CAI_DEATH, "hiptossdeath", 0, 1, 100, 30, 0

// Attack Skeleton Leg Rip Off Death
	ATTACK "legbreaker", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 4, 42, 0, 0, 40,\
		   0, 40, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "combat to legbreaked", CAI_INTERACTIVE | CAI_DEATH , "legbreaked", 0, 1, 100, 30, 0

// Attack Fire, Moss and Stone Giant Hammer Head Off Death
	ATTACK "crotchdeather", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 6, 46, 0, 0, 40,\
		   0, 50, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 2, 10
	IMPACT "combat to crotchdeathed", CAI_INTERACTIVE | CAI_DEATH , "crotchdeathed", 0, 1, 100, 40, 0

// Attack Monk Break Arm, Leg and Head Death
	ATTACK "brokenlegger", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   3, 4, 75, 0, 0, 40,\
		   0, 40, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "combat to brokenlegged", CAI_INTERACTIVE | CAI_DEATH , "brokenlegged", 0, 1, 100, 30, 0

// Attack Warrior-Knight Throw
	ATTACK "militarypresser", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 4, 77, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "militarypressed", CAI_INTERACTIVE , "", 0, 1, 100, 25, 0
	IMPACT "combat to militarypressdeath", CAI_DEATH, "militarypressdeath", 0, 1, 100, 25, 0

// Attack Ninja Catch Leg and Flip
	ATTACK "wheelbarrowflipper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 60, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "wheelbarrowflipped", CAI_INTERACTIVE , "", 0, 1, 100, 48, 0
	IMPACT "combat to wheelbarrowdeath", CAI_DEATH, "wheelbarrowdeath", 0, 1, 100, 48, 0

// Attack Lurker Jump On Back and Flip
	ATTACK "monkeyflipper", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 59, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "monkeyflipped", CAI_INTERACTIVE , "", 0, 1, 100, 25, 0
	IMPACT "combat to monkeyflipdeath", CAI_DEATH, "monkeyflipdeath", 0, 1, 100, 25, 0

// Attack Fire, Moss and Stone Giant Crush Toe and Smash Head
	ATTACK "toecruncher", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 6, 37, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 2, 10
	IMPACT "toecrunched", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to toecrunchdeath", CAI_DEATH, "toecrunchdeath", 0, 1, 100, 47, 0

// Attack Druhg Sword Impale Hip Throw 
	ATTACK "drghipthrower", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 3, 50, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 18, 24
	IMPACT "drghipthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 30, 0
	IMPACT "combat to drghipthrowdeath", CAI_DEATH | CAI_INTERACTIVE, "drghipthrowdeath", 0, 1, 100, 30, 0

// Attack Ogrok Take Down, Pin and Beat Up 
	ATTACK "armpinner", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 5, 81, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 2, 10
	IMPACT "armpinned", CAI_INTERACTIVE , "", 0, 1, 100, 25, 0
	IMPACT "combat to armpindeath", CAI_DEATH, "armpindeath", 0, 1, 100, 25, 0

// Attack Ogrok Kick, Slash, Flip and Stab Neck
	ATTACK "armthrower", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 6, "", "", "intmiss", "",\
		   0, 3, 81, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 2, 10
	IMPACT "armthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to armthrowdeath", CAI_DEATH, "armthrowdeath", 0, 1, 100, 47, 0

// Attack  cut ogrok's head off
	ATTACK "atkdecap", CA_SPECIAL | CA_ONETARGET | CA_DEATH | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "intmiss", "",\
		   2, 4, 30, 0, 0, 40,\
		   0, 20, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 2, 10
	IMPACT "decapdeath", CAI_DEATH, "", 0, 1, 100, 25, 0

// Attack Arakna Salad
	ATTACK "araknachopup", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 3, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 40,\
		   0, 20, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 2, 10
	IMPACT "chopupdeath", CAI_DEATH, "", 0, 1, 100, 37, 0

// Attack Araknid Squish
	ATTACK "atkaraknidsmash", CA_CHOP | CA_DEATH | CA_INTERACTIVE | CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 1, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 40,\
		   0, 20, 32, 0, 0, 0,\
		   WM_SWORD | WM_HAND, 0, 0, 0, 0
	IMPACT "imparaknidsmash", CAI_DEATH, "", 0, 1, 100, 33, 0

// Attack Arakna Kick
	ATTACK "kick", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET | CA_NOMISS, 5, "", "", "", "",\
		   0, 4, 13, 0, 0, 10000,\
		   0, 20, 32, 0, 0, 0,\
		   WM_SWORD | WM_HAND, 0, 0, 0, 0
	IMPACT "kicked", CAI_INTERACTIVE, "", 0, 1, 100, 20, 0
	IMPACT "combat to kickdeath", CAI_DEATH | CAI_INTERACTIVE, "kickdeath", 0, 1, 100, 20, 0


// Multiplayer Interactive B (to Bayne)
	ATTACK "atkkneetrip", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 52, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impkneetrip", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to impkneetripdeath", CAI_DEATH, "impkneetripdeath", 0, 1, 100, 44, 0


// Multiplayer Interactive B (to Locke)
	ATTACK "atkpushdown", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 47, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "imppushdown", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to imppushdowndeath", CAI_DEATH, "imppushdowndeath", 0, 1, 100, 44, 0

// Multiplayer Interactive Three Hit Drop (to Navarro)
	ATTACK "atkthreehitdrop", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 6, 52, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impthreehitdrop", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0
	IMPACT "combat to threehitdropdeath", CAI_DEATH | CAI_INTERACTIVE, "threehitdropdeath", 0, 1, 100, 35, 0

// Multiplayer Interactive Beat Up (to Morganna)
	ATTACK "beatupper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   1, 2, 97, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "beatupped", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to beatupdeath", CAI_DEATH | CAI_INTERACTIVE, "beatupdeath", 0, 1, 100, 30, 0


// Multiplayer Interactive Full Nelson (to Multiplayers)
	ATTACK "fullnelsoner", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 4, "", "", "intmiss", "",\
		   1, 2, 97, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 0
	IMPACT "fullnelsoned", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0
	IMPACT "combat to fullnelsondeath", CAI_DEATH | CAI_INTERACTIVE, "fullnelsondeath", 0, 1, 100, 35, 0


// WEAPON DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 9, 0, 0, 10000,\
		   0, 60, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 13, 0, 0, 10000,\
		   0, 60, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 13, 0, 0, 10000,\
		   0, 60, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 17, 0, 0, 10000,\
		   0, 60, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	







// SNEAK HAND ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "backhand", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	







// SNEAK HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "backhand", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// SNEAK WEAPON ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_SNEAKMODE | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 11, 0, 41, 120,\
		   0, 80, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 12, 0, 41, 90,\
		   0, 80, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 19, 0, 41, 100,\
		   0, 80, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 12, 21, 0, 41, 100,\
		   0, 80, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	



// SNEAK WEAPON DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_SNEAKMODE | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 11, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 12, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 19, 0, 0, 10000,\
		   0, 80, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 12, 21, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	













// AI MOVEMENT ANIMATION

// Animation
	ATTACK "rollleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "rollright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "rollback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10
// Animation
	ATTACK "rollforward", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 200, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10




// FATIGUED ATTACKS

// FATIGUEATTACK:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff, maxfatigue
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	






// AI MAGIC SPELLS

// MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "heal3", -1, -1, -1, MASTAT_HEALTHLT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 10, 1, 640,\
                "aura", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fireball", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "Ice storm", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 715, 1, 640,\
                "cataclysm", -1, -1, -1, MASTAT_MANAGT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fire wind", -1, -1, -1, MASTAT_NONE, 0
END





// ********************************************************************
// * Character: Navarro
// ********************************************************************

CHARACTER "Navarro"	// Our main man! (yeah right)
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 0, 0, 0, 0, 0  	

  GROUPS "player"
  ENEMIES "player,trainer,human,humanoid,beast,spider,supernatural,undead"
  CLASS "Shaman"
  BLOCK 50, 10, 12
  ATTACKFREQ 1, 30
  MAGICFREQ 50, 170
  WEAPONDAMAGE 10
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 50, 0, 75
  MAXATTACKRANGE 100
  BLOCKSOUNDS "block1,block2"
  BODYTYPE "dwarf"
  BOWWAIT 24



// HAND STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumpunch", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 17, 52,\
		   0, 47, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "frontkick", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 17, 52,\
		   0, 47, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   2, 5, 16, 0, 17, 52,\
		   0, 47, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 18,\
		   0, 18, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "punch", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 18,\
		   0, 18, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 18,\
		   0, 18, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// HAND DISTANCE ATTACKS

// Attack  standard sidekick for hand to hand
	ATTACK "sidekick", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 18, 0, 51, 75,\
		   0, 25, 32, 50, 24, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "jumpspin", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   10, 12, 22, 0, 51, 75,\
		   0, 25, 32, 50, 24, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 standard flying kick for hand to hand
	ATTACK "jumpside", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   11, 13, 26, 0, 51, 75,\
		   0, 25, 32, 50, 24, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	




// HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard kick for hand to hand
	ATTACK "mediumpunch", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 30, 0, 0, 10000,\
		   0, 35, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "frontkick", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 30, 0, 0, 10000,\
		   0, 35, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard kick for hand to hand
	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 30, 0, 0, 10000,\
		   0, 35, 32, 0, 18, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON COMBO ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 2 combo a
	ATTACK "comboa2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "comboa1",\
		   4, 3, 24, 0, 0, 0,\
		   0, 30, 32, 0, 22, 9,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	

// Attack 2 combo a
	ATTACK "comboa1", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 10, "", "", "", "",\
		   7, 3, 0, 24, 0, 0,\
		   0, 30, 32, 0, 22, 9,\
		   WM_TWOHAND, 0, 0, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	



// Combo B

	ATTACK "combob3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob2",\
		   2, 3, 48, 0, 0, 10000,\
		   0, 40, 32, 0, 20, 21,\
		   WM_TWOHAND, 0, 100, 2, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "combob2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "combob1",\
		   5, 6, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 20, 21,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "combob1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 11, "", "", "", "",\
		   5, 6, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 20, 21,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0


// Combo C

	ATTACK "comboc5", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc4",\
		   2, 3, 48, 0, 0, 10000,\
		   0, 40, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 100, 2, 10
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc4", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc3",\
		   4, 5, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc2",\
		   6, 7, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc2", CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "comboc1",\
		   3, 4, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc1", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 12, "", "", "", "",\
		   4, 5, 0, 12, 0, 10000,\
		   0, 40, 32, 0, 18, 24,\
		   WM_TWOHAND, 0, 0, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0





// WEAPON CHAIN ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// THRUST CHAIN NOT WORKING
// Attack 1 thrust chain attack 1
//	ATTACK "thrustchain1", CA_MOVING | CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
//		   3, 5, 0, 24, 5, 150,\
//		   5, 80, 32, 0, 18, 12,\
//		   WM_TWOHAND, 0, 0, 2, 10
//	IMPACT "impl", 0, "", 0, 1, 100, 80, 5
//	
//
// Attack 1 thrust chain attack 3
//	ATTACK "thrustchain3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain1",\
//		   2, 4, 0, 24, 5, 150,\
//		   5, 80, 32, 0, 18, 12,\
//		   WM_TWOHAND, 0, 0, 2, 10
//	IMPACT "imphh", 0, "", 0, 1, 100, 80, 5
//	
//
// Attack 1 thrust chain attack 5
//	ATTACK "thrustchain5", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain5",\
//		   4, 6, 12, 0, 5, 150,\
//		   5, 80, 32, 0, 18, 12,\
//		   WM_TWOHAND, 0, 100, 2, 10
//	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
//	
//
// Attack 4 jumping chop
//	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
//		   9, 11, 14, 0, 1, 80,\
//		   1, 80, 32, 0, 20, 0,\
//		   WM_ANY, 0, 100, 2, 10
	//IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	//
// Attack 4 jumping chop
//	ATTACK "jumpchop2", CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
//		   5, 7, 15, 0, 1, 80,\
//		   1, 80, 32, 0, 0, 0,\
//		   WM_ANY, 0, 100, 2, 10
	//IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	//
// END THRUST CHAIN NOT WORKING

// Attack 1 thrust chain attack 1
	ATTACK "thrustchain1", CA_MOVING | CA_CHAIN | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 5, 0, 24, 5, 150,\
		   5, 80, 32, 0, 18, 12,\
		   WM_TWOHAND, 0, 0, 2, 10
	IMPACT "impl", 0, "", 0, 1, 100, 80, 5
	

// Attack 1 thrust chain attack 2
	ATTACK "thrustchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain1",\
		   1, 3, 0, 24, 5, 150,\
		   5, 80, 32, 0, 18, 12,\
		   WM_TWOHAND, 0, 0, 2, 10
	IMPACT "imphh", 0, "", 0, 1, 100, 80, 5
	

// Attack 1 thrust chain attack 3
	ATTACK "thrustchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "thrustchain2",\
		   4, 6, 12, 0, 5, 150,\
		   5, 80, 32, 0, 18, 12,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



// Attack 2 swing chain attack 1
	ATTACK "swingchain1", CA_MOVING | CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   5, 7, 0, 24, 5, 130,\
		   5, 80, 32, 0, 18, 15,\
		   WM_TWOHAND, 0, 0, 3, 9
	IMPACT "implh", 0, "", 0, 1, 100, 80, 5
	

// Attack 2 swing chain attack 2
	ATTACK "swingchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain1",\
		   4, 6, 0, 24, 5, 130,\
		   5, 80, 32, 0, 18, 15,\
		   WM_TWOHAND, 0, 0, 2, 7
	IMPACT "imphh", 0, "", 0, 1, 100, 80, 5
	

// Attack 2 swing chain attack 3
	ATTACK "swingchain3", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "swingchain2",\
		   5, 11, 15, 0, 5, 130,\
		   5, 80, 32, 0, 18, 15,\
		   WM_TWOHAND, 0, 100, 9, 13
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 3 chop chain attack 3
	ATTACK "chopchain3", CA_CHAIN | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain2",\
		   5, 9, 14, 0, 5, 130,\
		   5, 80, 32, 0, 18, 18,\
               WM_TWOHAND, 0, 100, 4, 10
	IMPACT "impk", 0, "", 0, 1, 100, 80, 5
	

// Attack 3 chop chain attack 2
	ATTACK "chopchain2", CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "chopchain1",\
		   5, 7, 0, 24, 5, 130,\
		   5, 80, 32, 0, 18, 18,\
		   WM_TWOHAND, 0, 0, 4, 9
	IMPACT "imphh", 0, "", 0, 1, 100, 80, 5
	

// Attack 3 chop chain attack 1
	ATTACK "chopchain1", CA_MOVING | CA_CHAIN | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   5, 7, 0, 24, 5, 130,\
		   5, 80, 32, 0, 18, 18,\
		   WM_TWOHAND, 0, 0, 4, 9
	IMPACT "implh", 0, "", 0, 1, 100, 80, 5
	




// WEAPON STANDARD ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 9, 0, 19, 70,\
		   0, 40, 24, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 1, 4
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
//	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
//		   3, 4, 11, 0, 19, 70,\
//		   0, 40, 64, 0, 18, 0,\
//		   WM_TWOHAND, 0, 100, 2, 10
	//IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	//

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 11, 0, 19, 70,\
		   0, 40, 64, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 1, 6
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 15, 0, 19, 70,\
		   0, 40, 24, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 2, 7
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON CLOSE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 elbow attack for up close
	ATTACK "elbow", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 8, 0, 0, 20,\
		   0, 20, 24, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 2, 4
	IMPACT "imph", 0, "", 0, 1, 100, 10, 0
	

// Attack 2 close slash for swords, axes, hammers, maces
	ATTACK "turnswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 12, 0, 0, 20,\
		   0, 20, 64, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 1, 6
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 close chop for swords, axes, hammers, maces
	ATTACK "upslash", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 16, 0, 0, 20,\
		   0, 20, 24, 0, 18, 0,\
		   WM_TWOHAND, 0, 100, 4, 9
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// WEAPON DISTANCE ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 long distance thrust for swords, axes, hammers, maces
	ATTACK "chargethrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   8, 10, 25, 0, 70, 110,\
		   0, 90, 32, 50, 24, 1,\
		   WM_TWOHAND, 0, 100, 4, 9
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 long distance alternate attack for axes/bludgeon
//	ATTACK "chargebackswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
//		   12, 14, 22, 0, 69, 300,\
//		   0, 40, 32, 0, 26, 1,\
//		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
//	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
//	

// Attack 2 long distance slash for swords, axes, hammers, maces
	ATTACK "chargebackswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   12, 14, 21, 0, 69, 300,\
		   0, 40, 32, 50, 24, 3,\
		   WM_TWOHAND, 0, 100, 12, 15
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack 3 long distance chop for swords, axes, hammers, maxes
	ATTACK "jumpchop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   12, 14, 21, 0, 69, 300,\
		   0, 40, 32, 50, 24, 6,\
		   WM_TWOHAND, 0, 100, 11, 15
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	




// Interactives

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  hip toss
	ATTACK "atkhiptoss", CA_SPECIAL | CA_ONETARGET | CA_THRUST | CA_INTERACTIVE | CA_SPARKS | CA_BLOOD , 4, "", "", "intmiss", "",\
		   2, 4, 44, 0, 0, 10000,\
		   0, 80, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 2, 10
	IMPACT "imphiptoss", CAI_INTERACTIVE, "", 0, 1, 100, 30, 0
	IMPACT "combat to hiptossdeath", CAI_DEATH, "hiptossdeath", 0, 1, 100, 45, 0

// Attack Skeleton Leg Rip Off Death
	ATTACK "legbreaker", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 4, 42, 0, 0, 40,\
		   0, 60, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "combat to legbreaked", CAI_INTERACTIVE | CAI_DEATH , "legbreaked", 0, 1, 100, 30, 0

// Attack Fire, Moss and Stone Giant Hammer Head Off Death
	ATTACK "crotchdeather", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 3, "", "", "intmiss", "",\
		   0, 6, 46, 0, 0, 40,\
		   0, 60, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 2, 10
	IMPACT "combat to crotchdeathed", CAI_INTERACTIVE | CAI_DEATH , "crotchdeathed", 0, 1, 100, 40, 0

// Attack Monk Break Arm, Leg and Head Death
	ATTACK "brokenlegger", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 1, "", "", "intmiss", "",\
		   0, 7, 109, 0, 0, 40,\
		   0, 60, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "combat to brokenlegged", CAI_INTERACTIVE | CAI_DEATH , "brokenlegged", 0, 1, 100, 40, 0

// Attack Warrior-Knight Throw
	ATTACK "militarypresser", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 4, 77, 0, 0, 10000,\
		   0, 30, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "militarypressed", CAI_INTERACTIVE , "", 0, 1, 100, 15, 0
	IMPACT "combat to militarypressdeath", CAI_DEATH, "militarypressdeath", 0, 1, 100, 15, 0

// Attack Ninja Catch Leg and Flip
	ATTACK "wheelbarrowflipper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 4, 60, 0, 0, 10000,\
		   0, 40, 32, 50, 42, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 0, 0
	IMPACT "wheelbarrowflipped", CAI_INTERACTIVE , "", 0, 1, 100, 36, 0
	IMPACT "combat to wheelbarrowdeath", CAI_DEATH, "wheelbarrowdeath", 0, 1, 100, 36, 0

// Attack Lurker Jump On Back and Flip
	ATTACK "monkeyflipper", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 3, 59, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 100,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "monkeyflipped", CAI_INTERACTIVE , "", 0, 1, 100, 34, 0
	IMPACT "combat to monkeyflipdeath", CAI_DEATH, "monkeyflipdeath", 0, 1, 100, 47, 0

// Attack Fire, Moss and Stone Giant Crush Toe and Smash Head
	ATTACK "toecruncher", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 6, 37, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 0,\
		   WM_BLUDGEON, 0, 0, 2, 10
	IMPACT "toecrunched", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to toecrunchdeath", CAI_DEATH, "toecrunchdeath", 0, 1, 100, 47, 0

// Attack Druhg Sword Impale Hip Throw 
	ATTACK "drghipthrower", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET , 4, "", "", "intmiss", "",\
		   0, 3, 50, 0, 0, 10000,\
		   0, 30, 32, 50, 42, 0,\
		   WM_TWOHAND , 0, 0, 18, 24
	IMPACT "drghipthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 40, 0
	IMPACT "combat to drghipthrowdeath", CAI_DEATH | CAI_INTERACTIVE, "drghipthrowdeath", 0, 1, 100, 40, 0

// Attack Ogrok Take Down, Pin and Beat Up 
	ATTACK "armpinner", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 5, "", "", "intmiss", "",\
		   0, 5, 81, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 2, 10
	IMPACT "armpinned", CAI_INTERACTIVE , "", 0, 1, 100, 25, 0
	IMPACT "combat to armpindeath", CAI_DEATH, "armpindeath", 0, 1, 100, 25, 0

// Attack Ogrok Kick, Slash, Flip and Stab Neck
	ATTACK "armthrower", CA_CHOP |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET , 6, "", "", "intmiss", "",\
		   0, 3, 81, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 0,\
		   WM_SWORD , 0, 0, 2, 10
	IMPACT "armthrowed", CAI_INTERACTIVE , "", 0, 1, 100, 47, 0
	IMPACT "combat to armthrowdeath", CAI_DEATH, "armthrowdeath", 0, 1, 100, 47, 0

// Attack  cut ogrok's head off
	ATTACK "atkdecap", CA_SPECIAL | CA_ONETARGET | CA_DEATH | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "atkdecapmiss", "",\
		   2, 4, 30, 0, 0, 40,\
		   0, 50, 32, 0, 28, 0,\
		   WM_SWORD, 0, 0, 2, 10
	IMPACT "decapdeath", CAI_DEATH, "", 0, 1, 100, 25, 0

// Attack Arakna Salad
	ATTACK "araknachopup", CA_CHOP | CA_DEATH |CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 3, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 40,\
		   0, 65, 32, 0, 0, 0,\
		   WM_SWORD, 0, 0, 2, 10
	IMPACT "chopupdeath", CAI_DEATH, "", 0, 1, 100, 37, 0

// Attack Araknid Squish
	ATTACK "atkaraknidsmash", CA_CHOP | CA_DEATH | CA_INTERACTIVE | CA_SPECIAL |CA_ONETARGET | CA_BLOOD , 1, "", "", "intmiss", "",\
		   0, 4, 61, 0, 0, 40,\
		   0, 50, 32, 0, 0, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "imparaknidsmash", CAI_DEATH, "", 0, 1, 100, 27, 0

// Attack Arakna Kick
	ATTACK "kick", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET | CA_NOMISS, 5, "", "", "", "",\
		   0, 5, 13, 0, 0, 10000,\
		   0, 60, 32, 0, 0, 0,\
		   WM_TWOHAND | WM_HAND, 0, 0, 2, 10
	IMPACT "kicked", CAI_INTERACTIVE, "", 0, 1, 100, 0, 0
	IMPACT "combat to kickdeath", CAI_DEATH | CAI_INTERACTIVE, "kickdeath", 0, 1, 100, 0, 0

// Multiplayer Interactive B (to Bayne)
	ATTACK "atkkneetrip", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 52, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impkneetrip", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to impkneetripdeath", CAI_DEATH, "impkneetripdeath", 0, 1, 100, 44, 0


// Multiplayer Interactive B (to Locke)
	ATTACK "atkpushdown", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 5, 47, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "imppushdown", CAI_INTERACTIVE, "", 0, 1, 100, 44, 0
	IMPACT "combat to imppushdowndeath", CAI_DEATH, "imppushdowndeath", 0, 1, 100, 44, 0


// Multiplayer Interactive B Three Hit Drop (to Navarro)
	ATTACK "atkthreehitdrop", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   3, 6, 52, 0, 0, 10000,\
		   0, 60, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "impthreehitdrop", CAI_INTERACTIVE, "", 0, 1, 100, 45, 0
	IMPACT "combat to threehitdropdeath", CAI_DEATH | CAI_INTERACTIVE, "threehitdropdeath", 0, 1, 100, 45, 0


// Multiplayer Interactive Beat Up (to Morganna)
	ATTACK "beatupper", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 5, "", "", "intmiss", "",\
		   1, 2, 97, 0, 0, 10000,\
		   0, 20, 32, 50, 42, 0,\
		   WM_HAND | WM_TWOHAND, 0, 0, 0, 72
	IMPACT "beatupped", CAI_INTERACTIVE, "", 0, 1, 100, 40, 0
	IMPACT "combat to beatupdeath", CAI_DEATH | CAI_INTERACTIVE, "beatupdeath", 0, 1, 100, 40, 0


// Multiplayer Interactive A Rollover Flip to All
	ATTACK "atkrolloverflip", CA_CHOP | CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET, 4, "", "", "intmiss", "",\
		   2, 4, 52, 0, 0, 10000,\
		   0, 52, 32, 50, 42, 0,\
		   WM_TWOHAND, 0, 0, 0, 0
	IMPACT "improlloverflip", CAI_INTERACTIVE, "", 0, 1, 100, 45, 0
	IMPACT "combat to rolloverflipdeath", CAI_DEATH | CAI_INTERACTIVE, "threehitdropdeath", 0, 1, 100, 45, 0




// WEAPON DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   2, 3, 9, 0, 0, 10000,\
		   0, 60, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 4, 13, 0, 0, 10000,\
		   0, 60, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   3, 4, 13, 0, 0, 10000,\
		   0, 60, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   4, 5, 17, 0, 0, 10000,\
		   0, 60, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	



// SNEAK HAND ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "backhand", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   6, 8, 15, 0, 0, 50,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// SNEAK HAND DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack  standard punch for hand to hand
	ATTACK "jab", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "uppercut", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Attack  standard punch for hand to hand
	ATTACK "backhand", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   6, 8, 15, 0, 0, 10000,\
		   0, 80, 32, 0, 13, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// SNEAK WEAPON ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_SNEAKMODE | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 11, 0, 41, 120,\
		   0, 80, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 12, 0, 41, 90,\
		   0, 80, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 19, 0, 41, 100,\
		   0, 80, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 12, 21, 0, 41, 100,\
		   0, 80, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	




// SNEAK WEAPON DEFAULT ATTACKS

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 1 standard thrust for swords
	ATTACK "thrust", CA_SNEAKMODE | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 11, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_SWORD | WM_STAFF, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 1 alternate attack for axes/bludgeon
	ATTACK "backswing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 8, 12, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_BLUDGEON | WM_AXE, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

// Attack 2 standard slash for swords, axes, hammers, maces
	ATTACK "swing", CA_SNEAKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   6, 8, 19, 0, 0, 10000,\
		   0, 80, 64, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	
// Attack 3 standard chop for swords, axes, hammers, maxes
	ATTACK "chop", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   8, 12, 21, 0, 0, 10000,\
		   0, 80, 24, 0, 26, 0,\
		   WM_TWOHAND, 0, 100, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	



// AI MOVEMENT ANIMATION

// Animation
	ATTACK "rollleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "rollright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "rollback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10
// Animation
	ATTACK "rollforward", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 200, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10

// Animation
	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 0, "", "", "", "",\
		   1, 1, 24, 0, 1, 300,\
		   0, 0, 255, 0, 5, 0,\
		   WM_TWOHAND, 0, 25, 2, 10





// FATIGUED ATTACKS

// FATIGUEATTACK:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff, maxfatigue
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 12, 19
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 12, 19
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   15, 16, 31, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 12, 19
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	





// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "cfatigue", CA_SNEAKMODE | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   33, 33, 60, 0, 1, 10000,\
		   0, 80, 24, -80, 5, 0,\
		   WM_TWOHAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 3, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 2, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	

// Sneak Fatigue Attack
	FATIGUEATTACK "hfatigue", CA_SNEAKMODE | CA_HAND | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   18, 18, 50, 0, 0, 10000,\
		   0, 80, 32, -80, 5, 0,\
		   WM_HAND, 0, 100, 25, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	






// AI MAGIC SPELLS

// MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "heal3", -1, -1, -1, MASTAT_HEALTHLT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 10, 1, 640,\
                "aura", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fireball", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "Ice storm", -1, -1, -1, MASTAT_NONE, 0

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 715, 1, 640,\
                "cataclysm", -1, -1, -1, MASTAT_MANAGT, 100

// Magic Attack
	MAGICATTACK "invoke3", CA_MAGICATTACK, 0, 50, 1, 640,\
                "fire wind", -1, -1, -1, MASTAT_NONE, 0
END





// ********************************************************************
// * Character: Jong
// ********************************************************************

CHARACTER "Jong"	// Our other main man!
BEGIN
//	Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
	DAMAGEMODS 0, 0, 0, 0, 0, 0, -10, 0, 0, 0  	
	HEALTH 725
	FATIGUE 148
	GROUPS "trainer"
	ENEMIES "player"
	BLOCK 25, 10, 12
	ATTACKFREQ 30, 90
	WEAPONDAMAGE 22
	WEAPONTYPE WT_STAFF
	SIGHT 50, 100, 640, 64
	HEARING 50, 100, 640
	COMBATRANGE 250
	SWIPECOLOR 155, 0, 155
	MAXATTACKRANGE 100
	BLOCKSOUNDS "block1,block2"

//	ATTACK:"name", flags, button, "response", "block", "miss", "death",\
//			blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			weaponmask, weaponskill, attackpcnt
//		IMPACT: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//	Combos Chains
	ATTACK "comboa1", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			7, 10, 11, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "comboa2", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "comboa1",\
			4, 8, 15, 0, 0, 50,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "combob1", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			5, 8, 9, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "combob2", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "combob1",\
			6, 9, 10, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "combob3", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "combob2",\
			1, 2, 14, 0, 0, 50,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "comboc1", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			4, 6, 7, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "comboc2", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "comboc1",\
			3, 5, 6, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "comboc3", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "comboc2",\
			5, 9, 10, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "comboc4", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "comboc3",\
			1, 3, 4, 24, 0, 150,\
			0, 44, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	ATTACK "comboc5", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "comboc4",\
			2, 4, 17, 0, 0, 50,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "thrustchain1", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			5, 7, 8, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	ATTACK "thrustchain2", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "thrustchain1",\
			9, 11, 12, 24, 0, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	ATTACK "thrustchain3", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "thrustchain2",\
			9, 11, 30, 0, 0, 80,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "swingchain1", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			6, 10, 15, 24, 1, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	ATTACK "swingchain2", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "swingchain1",\
			6, 10, 12, 24, 1, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	ATTACK "swingchain3", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "swingchain2",\
			9, 15, 25, 0, 1, 80,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "chopchain1", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			5, 13, 18, 24, 1, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0
	ATTACK "chopchain2", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "chopchain1",\
			1, 5, 13, 24, 1, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	ATTACK "chopchain3", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "chopchain2",\
			3, 7, 20, 0, 1, 80,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

//	Attaks
	ATTACK "elbow", CA_HAND | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			3, 5, 0, 0, 0, 20,\
			0, 20, 24, 0, 5, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "turnswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			4, 6, 0, 0, 0, 20,\
			0, 20, 64, 0, 5, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "upslash", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			5, 7, 0, 0, 0, 20,\
			0, 20, 24, 0, 5, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "thrust", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			4, 5, 0, 0, 0, 40,\
			0, 40, 24, 0, 5, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0

	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			6, 8, 0, 0, 0, 40,\
			0, 40, 64, 0, 5, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "chop", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			8, 12, 0, 0, 0, 40,\
			0, 40, 24, 0, 5, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "chargethrust", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			12, 16, 0, 0, 40, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			12, 16, 0, 0, 40, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "jumpchop", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
			8, 14, 0, 0, 40, 150,\
			0, 40, 32, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0

//	Animations
	ATTACK "rollback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			1, 1, 24, 0, 0, 50,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0

	ATTACK "rollleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			0, 0, 0, 0, 50, 100,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0

	ATTACK "rollright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			1, 1, 24, 0, 50, 100,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0

	ATTACK "rollforward", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			1, 1, 24, 0, 50, 100,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0

	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			1, 1, 24, 0, 0, 50,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0

	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			1, 1, 24, 0, 50, 100,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0

	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
			1, 1, 24, 0, 50, 100,\
			0, 0, 255, 0, 0, 0,\
			WM_ANY, 0, 5, 0, 0
END


// ********************************************************************
// * Character: Spider Queen
// ********************************************************************

CHARACTER "Spider Queen"	// The Queen of spiders
BEGIN
//	Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
	DAMAGEMODS 0, 10, 5, 5, 5, 5, 0, 0, 10, -100
	HEALTH 570
	FATIGUE 158
	MANA 90
	GROUPS "spider"
	ENEMIES "player,human"
	ATTACKFREQ 10, 20
	MAGICFREQ 100, 200
	BLOCK 25, 10, 12
      WEAPONDAMAGE 48
	WEAPONTYPE WT_HAND
	SIGHT 50, 100, 640, 64
	HEARING 50, 100, 640
	COMBATRANGE 250
	MAXATTACKRANGE 200
	BLOCKSOUNDS "block1,block2"

//	CHARIMPACT "impact", flags, "loopname", looptime, mindmgpcnt, maxdmgpcnt, pushpos, pushtime
//	CHARIMPACT "cimpact", 0, "", 0, 0, 999, 0, 0  

 
//	MAGICATTACK: "name", flags, button, attackpcnt, mindist, maxdist, 
//			"spell", spellx, spelly, spellz

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 50, 30, 300,\
			"SummonArtikulid", -1, -1, -1, MASTAT_NONE, 0


//	ATTACK:"name", flags, button, "response", "block", "miss", "death",\
//			blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			weaponmask, weaponskill, attackpcnt
//		IMPACT: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 
//	Bow attack
	ATTACK "shoot", CA_HAND | CA_SPARKS | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
			11, 17, 23, 0, 65, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0

//	Hand attack
	ATTACK "attackclose", CA_HAND | CA_SPARKS | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
			2, 4, 15, 0, 0, 60,\
			0, 48, 32, 10, 40, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

//	Animations
	ATTACK "backup", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 25, 70,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 90, 0, 0

	ATTACK "clean", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 10, 0, 0

	ATTACK "stretch", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 10, 0, 0

	ATTACK "lookleft", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 8, 0, 0

	ATTACK "lookright", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 8, 0, 0
END


// ********************************************************************
// * Character: Widowett
// ********************************************************************

CHARACTER "Widowett"	// The Queen of Island spiders
BEGIN
//	Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
	DAMAGEMODS 0, 10, 5, 5, 5, 5, 0, 0, 10, -100
	HEALTH 640
	FATIGUE 134
	MANA 90
	GROUPS "spider"
	ENEMIES "player"
	ATTACKFREQ 10, 20
	MAGICFREQ 100, 200
	BLOCK 35, 10, 12
	WEAPONDAMAGE 28
	WEAPONTYPE WT_BOW
	SIGHT 50, 100, 640, 64
	HEARING 50, 100, 640
	COMBATRANGE 360
	MAXATTACKRANGE 200
	BLOCKSOUNDS "block1,block2"


//	MAGICATTACK: "name", flags, button, attackpcnt, mindist, maxdist, 
//			"spell", spellx, spelly, spellz

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 50, 30, 300,\
			"SummonArakna", -1, -1, -1, MASTAT_NONE, 0


//	Attack:"name", flags, button, "response", "block", "miss", "death",\
//			blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			weaponmask, weaponskill, attackpcnt
//		Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 
//	Bow attack
	ATTACK "shoot", CA_HAND | CA_SPARKS | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
			11, 17, 23, 0, 65, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 100, 0, 0

//	Hand attack
	ATTACK "attackclose", CA_HAND | CA_SPARKS | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
			2, 4, 15, 0, 0, 60,\
			0, 48, 32, 12, 40, 0,\
			WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

//	Animations
	ATTACK "backup", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 25, 70,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 90, 0, 0

	ATTACK "clean", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 10, 0, 0

	ATTACK "stretch", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 10, 0, 0

	ATTACK "lookleft", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 8, 0, 0

	ATTACK "lookright", CA_PLAYANIM, 0, "", "", "", "",\
			0, 0, 20, 0, 40, 300,\
			0, 0, 20, 0, 0, 0,\
			WM_ANY, 0, 8, 0, 0
END


// ********************************************************************
// * Character: Arakna
// ********************************************************************

CHARACTER "Arakna"	// The big spider
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 20, 10, 0, 0, 0
   	

  HEALTH 120
  FATIGUE 114
  MANA 12
  GROUPS "spider"
  ENEMIES "player,humanoid"
  BLOCK 25, 10, 12
  ATTACKFREQ 15, 25
  WEAPONDAMAGE 12
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 107
  BLOCKSOUNDS "block1,block2"

// CHARIMPACT "impact", flags, "loopname", looptime, mindmgpcnt, maxdmgpcnt, pushpos, pushtime
   CHARIMPACT "cimpacthighheavy", CAI_FLYBACK | CAI_KNOCKDOWN, "backloop", 72, 7, 999, 0, 0  
   CHARIMPACT "heavydeath", CAI_DEATH, "death", 0, 8, 999, 0, 0
 
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 
// Attack 1 biting attack
	ATTACK "combatbite", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   8, 11, 19, 0, 0, 15,\
		   0, 20, 26, 2, 47, 0,\
		   WM_HAND, 0, 95, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 
      

// Attack 2  low biting attack
	ATTACK "attackbitelow", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 5, 10, 0, 0, 17,\
		   0, 23, 32, 2, 43, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
 
      
//	MAGICATTACK: "name", flags, button, attackpcnt, mindist, maxdist, 
//			"spell", spellx, spelly, spellz

	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 3, 0, 45,\
			"SpiderPoison", -1, -1, -1, MASTAT_NONE, 0


// Attack 3  side step left 
	ATTACK "sidestepl", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 16, 70,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 20, 2, 10

// Attack 3  side step RIGHT 
	ATTACK "sidestepr", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 16, 70,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 20, 2, 10

// Attack 4  jump
	ATTACK "jump", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 65, 120,\
		   0, 0, 0, 0, 10, 0,\
		   WM_HAND, 0, 70, 2, 10

// Attack 5  backup
	ATTACK "backup", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 0, 40,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 13, 2, 10
	
// Attack 5  move forward
	ATTACK "combatf", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 30, 110,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 75, 2, 10

//   Incidental legs 
	ATTACK "legs", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10

//   Incidental cleaning
	ATTACK "cleaning", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10

//   Incidental hiss 
	ATTACK "hissing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10

//   Incidental scary 
	ATTACK "rearing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10
END




// ********************************************************************
// * Character: Araknid
// ********************************************************************

CHARACTER "Araknid" 	// The little spider
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 20, 10, 0, 0, 0
   	

  HEALTH 30
  FATIGUE 104
  GROUPS "spider"
  ENEMIES "player,humanoid"
  BLOCK 25, 10, 12
  ATTACKFREQ 15, 20
  WEAPONDAMAGE 8
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 70
  BLOCKSOUNDS "block1,block2"

// CHARIMPACT "impact", flags, "loopname", looptime, mindmgpcnt, maxdmgpcnt, pushpos, pushtime
   CHARIMPACT "cimpacthighheavy", CAI_FLYBACK | CAI_KNOCKDOWN, "backloop", 72, 7, 999, 0, 0  
   CHARIMPACT "heavydeath", CAI_DEATH, "death", 0, 8, 999, 0, 0
 
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 
// Attack 1 biting attack
	ATTACK "combatbite", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   8, 11, 19, 0, 0, 10,\
		   0, 12, 26, 2, 40, 0,\
		   WM_HAND, 0, 93, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 
      

// Attack 2  low biting attack
	ATTACK "attackbitelow", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 5, 10, 0, 0, 11,\
		   0, 13, 32, 1, 35, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      

// Attack 3  side step left 
	ATTACK "sidestepl", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 9, 39,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 25, 2, 10

// Attack 3  side step RIGHT 
	ATTACK "sidestepr", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 9, 39,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 25, 2, 10

// Attack 4  jump
	ATTACK "jump", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 35, 75,\
		   0, 0, 0, 0, 5, 0,\
		   WM_HAND, 0, 70, 2, 10

// Attack 5  backup
	ATTACK "backup", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 0, 25,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 20, 2, 10

// Attack 5  move forward
	ATTACK "combatf", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 18, 75,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 80, 2, 10

// Attack 5  Incidental legs 
	ATTACK "legs", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10

// Attack 5  Incidental cleaning
	ATTACK "cleaning", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10

// Attack 5  Incidental hiss 
	ATTACK "hissing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10

// Attack 5  Incidental scary 
	ATTACK "rearing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10
END

// ********************************************************************
// * Character: Recluse
// ********************************************************************

CHARACTER "Recluse"	// The big Island spider
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 20, 10, 0, 0, 0
   	

  HEALTH 114
  FATIGUE 124
  GROUPS "spider"
  MANA 24
  ENEMIES "player"
  BLOCK 25, 10, 12
  ATTACKFREQ 13, 23
  WEAPONDAMAGE 20
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 107
  BLOCKSOUNDS "block1,block2"
  
// CHARIMPACT "impact", flags, "loopname", looptime, mindmgpcnt, maxdmgpcnt, pushpos, pushtime
   CHARIMPACT "cimpacthighheavy", CAI_FLYBACK | CAI_KNOCKDOWN, "backloop", 72, 7, 999, 0, 0  
   CHARIMPACT "heavydeath", CAI_DEATH, "death", 0, 8, 999, 0, 0
 
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 
// Attack 1 biting attack
	ATTACK "combatbite", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   8, 11, 19, 0, 0, 15,\
		   0, 20, 26, 5, 39, 0,\
		   WM_HAND, 0, 95, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 
      

// Attack 2  low biting attack
	ATTACK "attackbitelow", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 5, 10, 0, 0, 17,\
		   0, 23, 32, 4, 36, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

//	MAGICATTACK: "name", flags, button, attackpcnt, mindist, maxdist, 
//			"spell", spellx, spelly, spellz

	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 6, 0, 45,\
			"SpiderPoison", -1, -1, -1, MASTAT_NONE, 0
      

// Attack 3  side step left 
	ATTACK "sidestepl", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 16, 70,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 18, 2, 10

// Attack 3  side step RIGHT 
	ATTACK "sidestepr", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 16, 70,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 18, 2, 10

// Attack 4  jump
	ATTACK "jump", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 65, 120,\
		   0, 0, 0, 0, 5, 0,\
		   WM_HAND, 0, 70, 2, 10

// Attack 5  backup
	ATTACK "backup", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 0, 40,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 13, 2, 10
	
// Attack 5  move forward
	ATTACK "combatf", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 30, 110,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 75, 2, 10

//   Incidental legs 
	ATTACK "legs", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10

//   Incidental cleaning
	ATTACK "cleaning", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10

//   Incidental hiss 
	ATTACK "hissing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10

//   Incidental scary 
	ATTACK "rearing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 38, 100,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 8, 2, 10
END



// ********************************************************************
// * Character: Artikulid
// ********************************************************************

CHARACTER "Artikulid" 	// The little Island spider
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 0, 20, 10, 0, 0, 0
   	

  HEALTH 75
  FATIGUE 119
  GROUPS "spider"
  ENEMIES "player,human"
  BLOCK 25, 10, 12
  ATTACKFREQ 13, 19
  WEAPONDAMAGE 16
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 65
  BLEEDER 0
  BLOCKSOUNDS "block1,block2"		// Block Sounds
  //FLAGS CF_INFRAVISION      			// sees in the dark

// CHARIMPACT "impact", flags, "loopname", looptime, mindmgpcnt, maxdmgpcnt, pushpos, pushtime
   CHARIMPACT "cimpacthighheavy", CAI_FLYBACK | CAI_KNOCKDOWN, "backloop", 72, 7, 999, 0, 0  
   CHARIMPACT "heavydeath", CAI_DEATH, "death", 0, 8, 999, 0, 0
 
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 
// Attack 1 biting attack
	ATTACK "combatbite", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   8, 11, 19, 0, 0, 9,\
		   0, 12, 26, 4, 33, 0,\
		   WM_HAND, 0, 94, 2, 10
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 
      

// Attack 2  low biting attack
	ATTACK "attackbitelow", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 5, 10, 0, 0, 10,\
		   0, 13, 32, 3, 28, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      

// Attack 3  side step left 
	ATTACK "sidestepl", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 9, 37,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 18, 2, 10

// Attack 3  side step RIGHT 
	ATTACK "sidestepr", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 15, 0, 9, 37,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 18, 2, 10

// Attack 4  jump
	ATTACK "jump", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 35, 75,\
		   0, 0, 0, 0, 5, 0,\
		   WM_HAND, 0, 72, 2, 10

// Attack 5  backup
	ATTACK "backup", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 0, 25,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 13, 2, 10
	
// Attack 5  move forward
	ATTACK "combatf", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 18, 75,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 82, 2, 10

// Attack 5  Incidental legs 
	ATTACK "legs", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10

// Attack 5  Incidental cleaning
	ATTACK "cleaning", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10

// Attack 5  Incidental hiss 
	ATTACK "hissing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10

// Attack 5  Incidental scary 
	ATTACK "rearing", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 20, 0, 27, 80,\
		   0, 0, 0, 0, 0, 0,\
		   WM_HAND, 0, 10, 2, 10
END




// ********************************************************************
// * Character: Pale Ogrok
// ********************************************************************

CHARACTER "Pale Ogrok"	// The pale 				 with a club
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 0, 0, 0, 0

  HEALTH 115
  FATIGUE 124
  GROUPS "humanoid"
  ENEMIES "player,Vashar,Ramage,Acolyte,Lurker"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 19
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime


// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 40, 32, 0, 50, 0,\
//		   WM_ANY, 0, 100, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 42, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 3, 40, 0,\
		   WM_ANY, 0, 75, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 4, 50, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 5, 60, 0,\
		   WM_ANY, 0, 95, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 5, 35, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16




// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



END



// ********************************************************************
// * Character: Pale Ogrok
// ********************************************************************

CHARACTER "Pale Ogrok "	// The pale ogrok with a mace
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 0, 0, 0, 0

  HEALTH 145
  FATIGUE 124
  GROUPS "humanoid"
  ENEMIES "player,Vashar,Ramage,Acolyte,Lurker"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 22
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 40, 32, 0, 50, 0,\
//		   WM_ANY, 0, 100, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 50, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 3, 40, 0,\
		   WM_ANY, 0, 75, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 4, 50, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 5, 60, 0,\
		   WM_ANY, 0, 95, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 5, 35, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16


END



// ********************************************************************
// * Character: Ogrok
// ********************************************************************

CHARACTER "Ogrok"	// The normal ogrok with a club
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 0, 0, 0, -100

  HEALTH 146
  FATIGUE 139
  GROUPS "humanoid"
  ENEMIES "player,Issathi"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 22
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime




// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 40, 32, 0, 50, 0,\
//		   WM_ANY, 0, 100, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 50, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 6, 50, 0,\
		   WM_ANY, 0, 100, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 6, 60, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 6, 40, 0,\
		   WM_ANY, 0, 100, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 7, 30, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16


END



// ********************************************************************
// * Character: Ogrok
// ********************************************************************

CHARACTER "Ogrok "	// The normal ogrok with a mace
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 10, 0, 0, 0

  HEALTH 155
  FATIGUE 139
  GROUPS "humanoid"
  ENEMIES "player,Issathi"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 26
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime


// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 60, 32, 0, 30, 0,\
//		   WM_ANY, 0, 50, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 40, 32, 0, 50, 0,\
//		   WM_ANY, 0, 100, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 50, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 7, 45, 0,\
		   WM_ANY, 0, 100, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 7, 60, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 8, 60, 0,\
		   WM_ANY, 0, 100, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 9, 35, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16

END



// ********************************************************************
// * Character: Ogrok
// ********************************************************************

CHARACTER "Ogrok  "	// The normal ogrok with a hammer
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 10, 0, 0, 0

  HEALTH 196
  FATIGUE 139
  GROUPS "humanoid"
  ENEMIES "player,Issathi"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 32
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 40, 32, 0, 50, 0,\
//		   WM_ANY, 0, 100, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 50, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 8, 45, 0,\
		   WM_ANY, 0, 100, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 8, 60, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 9, 60, 0,\
		   WM_ANY, 0, 100, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 10, 35, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16


END



// ********************************************************************
// * Character: Dark Ogrok
// ********************************************************************

CHARACTER "Dark Ogrok"	// The dark ogrok with a hammer
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 0, 0, 0, 0

  HEALTH 466
  FATIGUE 194
  GROUPS "humanoid"
  ENEMIES "player,Dorogar"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 54
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime




// Attack 3 axe throw
//	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
//		   4, 5, 53, 0, 0, 60,\
//		   0, 40, 32, 0, 50, 0,\
//		   WM_ANY, 0, 100, 2, 10
//	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 60, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 14, 45, 0,\
		   WM_ANY, 0, 100, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 14, 60, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 15, 60, 0,\
		   WM_ANY, 0, 100, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 16, 35, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16


END



// ********************************************************************
// * Character: Dark Ogrok
// ********************************************************************

CHARACTER "Dark Ogrok "	// The dark ogrok with an axe
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 10, 5, 5, 5, 10, 0, 0, 0, 0

  HEALTH 566
  FATIGUE 194
  GROUPS "humanoid"
  ENEMIES "player,Dorogar"
  BLOCK 25, 10, 12
  ATTACKFREQ 20, 40
  WEAPONDAMAGE 62
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 55
  BLOCKSOUNDS "block1,block2
  

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



// Attack 3 axe throw
	ATTACK "atkaxethrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_SPARKS, 1, "", "", "", "",\
		   4, 5, 53, 0, 0, 40,\
		   0, 40, 32, 60, 50, 0,\
		   WM_ANY, 0, 70, 2, 10
	IMPACT "impaxethrow", CAI_INTERACTIVE, "", 0, 1, 100, 36, 0 



// Attack 1 head throw
	ATTACK "atkheadthrow", CA_SPECIAL | CA_SLASH | CA_INTERACTIVE | CA_BLOOD, 1, "", "", "", "",\
		   5, 7, 61, 0, 0, 40,\
		   0, 40, 32, 50, 50, 0,\
		   WM_ANY, 0, 20, 0, 0
	IMPACT "impheadthrow", CAI_INTERACTIVE, "", 0, 1, 100, 35, 0 
	


// Attack 2 thrust
	ATTACK "thrust", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 12, 0, 0, 30,\
		   0, 30, 32, 15, 45, 0,\
		   WM_ANY, 0, 100, 3, 8
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	



 // Attack 3 swing
	ATTACK "swing", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 7, 15, 0, 10, 56,\
		   0, 50, 32, 15, 60, 0,\
		   WM_ANY, 0, 100, 5, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


 // Attack 4 jumping chop
	ATTACK "jumpchop1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 14, 0, 40, 60,\
		   0, 50, 32, 16, 60, 0,\
		   WM_ANY, 0, 100, 9, 17
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	


// Attack 4 jumping chop
	ATTACK "jumpchop2", CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 1, "", "", "", "jumpchop1",\
		   5, 7, 15, 0, 0, 50,\
		   0, 50, 32, 17, 35, 0,\
		   WM_ANY, 0, 100, 2, 11
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	




// Step Back
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 40, 60,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 35, 0, 0

// Step Back
	ATTACK "stepback", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 40,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 7, 0, 0

// Sidestep left
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Sidestep right
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 0, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 0, 0

// Taunt
	ATTACK "taunt", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 10, 0, 0

// Swing Axe
	ATTACK "swingaxe", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 12, 0, 25, 130,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 5, 2, 16


END



// ********************************************************************
// * Character: Dorogar
// ********************************************************************

CHARACTER "Dorogar"	// The Duelheaded Axe Warrior
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -10, 0, 0, -10, 0, 0, 0, 0, 20
   	
  HEALTH 624
  FATIGUE 242
  GROUPS "humanoid"
  ENEMIES "player,Dark Ogrok,Dark Ogrok "
  BLOCK 25, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 79
  WEAPONTYPE WT_AXE
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 0, 25, 0
  MAXATTACKRANGE 120
  BLOCKSOUNDS "block1,block2"
		

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks 
	ATTACK "spina",  CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 0, 0, 0, 50,\
		   0, 50, 32, 15, 40, 0,\
		   WM_ANY, 0, 100, 0, 12
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "spinb",  CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 0, 0, 0, 50,\
		   0, 50, 32, 16, 40, 0,\
		   WM_ANY, 0, 100, 0, 12
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0

	ATTACK "thrust",  CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 0, 0, 0, 50,\
		   0, 50, 32, 12, 48, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing",   CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 10, 48, 0, 50,\
		   0, 50, 128, 14, 58, 0,\
		   WM_ANY, 0, 100, 5, 20
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "uppercut",  CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 0, 0, 50, 100,\
		   0, 50, 32, 15, 68, 0,\
		   WM_ANY, 0, 100, 5, 20
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpchop",  CA_SPARKS | CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   11, 12, 30, 0, 100, 200,\
		   0, 60, 32, 18, 80, 0,\
		   WM_ANY, 0, 100, 11, 14
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Interactives
	ATTACK "slam",  CA_INTERACTIVE | CA_SLASH |CA_SPECIAL | CA_ONETARGET | CA_BLOOD | CA_SPARKS, 0, "", "", "", "",\
		   7, 8, 0, 0, 0, 70,\
		   0, 70, 16, 50, 80, 0,\
		   WM_ANY, 0, 100, 26, 31
		IMPACT "cimpslam", CAI_INTERACTIVE, "", 0, 0, 10000, 100, 0 

// Animations
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "jumpback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 50,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END



// ********************************************************************
// * Character: Issathi
// ********************************************************************

CHARACTER "Issathi"	// The lizard guy
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
    DAMAGEMODS 0, 0, 0, 0, 0, 0, 0, -10, 10, 100
  
  HEALTH 180
  FATIGUE 144
  GROUPS "beast"
  ENEMIES "player,Ogrok,Ogrok ,Ogrok  "
  ATTACKFREQ 30, 60
  BLOCK 25, 10, 12
  WEAPONDAMAGE 40
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 140
  BLOCKSOUNDS "block1,block2"

			
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 


// Interactives


// Attack
	ATTACK "bitefling", CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD, 1, "", "", "", "",\
		   7, 8, 52, 0, 0, 40,\
		   0, 40, 16, 50, 60, 0,\
		   0, 0, 100, 2, 10
	IMPACT "cimpbitefling", CAI_INTERACTIVE, "", 0, 1, 100, 80, 0 
	



// Attacks


// Attack
	ATTACK "jumpbite", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   10, 11, 19, 0, 79, 200,\
		   0, 40, 32, 10, 50, 0,\
		   0, 0, 40, 2, 10
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	

// Attack
	ATTACK "bite", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   8, 9, 17, 0, 0, 40,\
		   0, 40, 32, 8, 40, 0,\
		   0, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	

// Attack
	ATTACK "tailswing", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 6, 15, 0, 0, 40,\
		   0, 40, 64, 8, 40, 0,\
		   0, 0, 100, 2, 10
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	

// Attack
	ATTACK "tailspin", CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   5, 6, 14, 0, 0, 40,\
		   0, 40, 128, 10, 40, 0,\
		   0, 0, 100, 2, 10
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	



// Playanims


// Animation
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   0, 0, 0, 0, 118, 150,\
		   0, 0, 0, 0, 0, 0,\
		   0, 0, 35, 2, 10

// Animation
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 150,\
		   0, 0, 0, 0, 0, 0,\
		   0, 0, 5, 2, 10

// Animation
	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 150,\
		   0, 0, 0, 0, 0, 0,\
		   0, 0, 5, 2, 10



// Animation
	ATTACK "hiss", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 0, 0, 0, 0,\
		   0, 0, 5, 2, 10

// Animation
	ATTACK "smell", CA_PLAYANIM | CA_NOMISS, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 150,\
		   0, 0, 0, 0, 0, 0,\
		   0, 0, 3, 2, 10




END


// ********************************************************************
// * Character: Under Druhg
// ********************************************************************

CHARACTER "Under Druhg"	// The little forest guy
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 0, 20, 0, 0, 0, 0, 0, 0, 0
  
  HEALTH 50
  FATIGUE 104
  GROUPS "humanoid"
  ENEMIES "player,spider,hopper"
  ATTACKFREQ 30, 60
  WEAPONDAMAGE 8
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 100
  RETREATAT 18
  RETREATFOR 100
 
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks
	ATTACK "ucut", CA_NOMISS, 0, "", "", "", "",\
		   4, 5, 16, 0, 0, 80,\
		   0, 25, 32, 1, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "swing", CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 12, 0, 0, 80,\
		   0, 25, 32, 2, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "smash", CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 20, 0, 0, 80,\
		   0, 25, 32, 2, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 


// Animations

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 50, 2, 10

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 50, 2, 10

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 32, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 32, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "cartwheelleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "cartwheelright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

		ATTACK "cartwheelright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10
END



// ********************************************************************
// * Character: Mongrel Druhg
// ********************************************************************

CHARACTER "Mongrel Druhg"	// The little forest guy
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 0, 0, 20, 0, 0, 0, 0, 0, 0
  
  HEALTH 70
  FATIGUE 109
  GROUPS "humanoid"
  ENEMIES "player,spider,hopper"
  ATTACKFREQ 30, 60
  WEAPONDAMAGE 11
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 100
  RETREATAT 15
  RETREATFOR 96
  
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks
	ATTACK "ucut", CA_NOMISS, 0, "", "", "", "",\
		   4, 5, 16, 0, 0, 80,\
		   0, 25, 32, 1, 50, 0,\
		   WM_ANY, 0, 50, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "swing", CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 12, 0, 0, 80,\
		   0, 25, 32, 2, 50, 0,\
		   WM_ANY, 0, 50, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "smash", CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 20, 0, 0, 80,\
		   0, 25, 32, 2, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "handspring", CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 22, 0, 0, 80,\
		   0, 25, 36, 3, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 


// Animations

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 50, 2, 10

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 50, 2, 10

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 32, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 32, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "cartwheelleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "cartwheelright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10
END



// ********************************************************************
// * Character: Thrush Druhg
// ********************************************************************

CHARACTER "Thrush Druhg"	// The little forest guy
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 20, 0, 0, 0, 0, 0, 0, 0, 0
  
  HEALTH 80
  FATIGUE 114
  GROUPS "humanoid"
  ENEMIES "player,spider,hopper"
  ATTACKFREQ 30, 60
  WEAPONDAMAGE 13
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 100
  RETREATAT 10
  RETREATFOR 80
  
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks
	ATTACK "ucut", CA_NOMISS, 0, "", "", "", "",\
		   4, 5, 16, 0, 0, 80,\
		   0, 25, 32, 1, 50, 0,\
		   WM_ANY, 0, 50, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "swing", CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 12, 0, 0, 80,\
		   0, 25, 32, 2, 50, 0,\
		   WM_ANY, 0, 50, 2, 10
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "smash", CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 20, 0, 0, 80,\
		   0, 25, 32, 2, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "handspring", CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 22, 0, 0, 80,\
		   0, 25, 36, 3, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 



// Interactives

	ATTACK "rollsweep1", CA_AUTOCOMBO |CA_NOMISS, 0, "", "", "", "",\
		   0, 14, 0, 24, 80, 150,\
		   0, 10, 128, 5, 50, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "cimprollsweep", CAI_INTERACTIVE, "", 0, 0, 100, 0, 0
 
	ATTACK "rollsweep2", CA_AUTOCOMBO |CA_NOMISS, 0, "", "", "", "rollsweep1",\
		   0, 1, 0, 24, 0, 10000,\
		   0, 10, 128, 0, 0, 0,\
		   WM_ANY, 0, 0, 0, 0
		IMPACT "cimprollsweep", CAI_INTERACTIVE, "", 0, 0, 100, 0, 0
 
	ATTACK "rollsweep3", CA_NOMISS, 0, "", "", "", "rollsweep2",\
		   0, 1, 24, 0, 0, 10000,\
		   0, 10, 128, 0, 0, 0,\
		   WM_ANY, 0, 0, 0, 0
		IMPACT "cimprollsweep", CAI_INTERACTIVE, "", 0, 0, 100, 0, 0
 


// Animations

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 50, 2, 10

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 50, 2, 10

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 32, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 32, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "cartwheelleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10

	ATTACK "cartwheelright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 16, 0, 0, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 2, 10
END



// ********************************************************************
// * Character: Lurker
// ********************************************************************

CHARACTER "Lurker"	// The Swamp Monster
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, -10, -10, 10, 10, -10, 0, 10, 10, -50
 
  HEALTH 230
  FATIGUE 138
  GROUPS "beast"
  ENEMIES "player,Pale Ogrok,Pale Ogrok ,Hopper"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 32
  WEAPONTYPE WT_HAND
  SIGHT 0, 100, 640, 64
  HEARING 0, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 75
  BLOCKSOUNDS "block1,block2"

 
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime


// Attacks
	
	ATTACK "uppercut", CA_HAND | CA_NOMISS | CA_BLOOD, 0, "", "", "", "",\
		   5, 6, 0, 0, 0, 20,\
		   0, 20, 32, 6, 55, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_HAND | CA_NOMISS | CA_BLOOD, 0, "", "", "", "",\
		   9, 10, 0, 0, 0, 20,\
		   0, 20, 32, 6, 55, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "charge", CA_HAND | CA_NOMISS | CA_BLOOD, 0, "", "", "", "",\
		   9, 9, 32, 0, 0, 20,\
		   0, 20, 32, 7, 55, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpbite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   9, 9, 0, 0, 50, 100,\
		   0, 20, 32, 8, 55, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 



// Interactives

	ATTACK "divetackle", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD, 0, "", "", "divetacklemiss", "",\
		   5, 6, 0, 0, 50, 100,\
		   0, 60, 32, 50, 55, 0,\
		   WM_ANY, 0, 25, 2, 10
		IMPACT "cimpdivetackle", CAI_INTERACTIVE, "", 0, 0, 100, 55, 0 


// Animations

	ATTACK "howl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 20, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "growl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 20, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 20, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 20, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

END



// ********************************************************************
// * Character: Rahul
// ********************************************************************

CHARACTER "Rahul"	// The assassin
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, -20, -20, -20, -20, -10, -10, -10, 0

  HEALTH 120
  FATIGUE 104
  GROUPS "human"
  ENEMIES "player"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 3
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 200
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 

// Attacks

	ATTACK "roundhouse", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   4, 5, 0, 0, 0, 70,\
		   0, 40, 32, 0, 30, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 


	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   7, 8, 0, 0, 0, 110,\
		   0, 40, 64, 0, 30, 0,\
		   WM_ANY, 0, 100, 0, 0    
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 


	ATTACK "flykick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   12, 13, 0, 0, 110, 200,\
		   0, 40, 16, 0, 30, 0,\
		   WM_ANY, 0, 100, 0, 0    
	 	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 



// Interactives

	ATTACK "sweep", CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 0, "", "", "", "",\
		   2, 3, 0, 0, 0, 50,\
		   0, 50, 64, 50, 40, 0,\
		   WM_ANY, 0, 25, 0, 0
		IMPACT "cimpsweep", CAI_INTERACTIVE, "", 0, 0, 100, 60, 0 

// Animations
	ATTACK "backflip", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 110, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 110,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 110,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

END




// ********************************************************************
// * Character: Monk
// ********************************************************************

CHARACTER "Monk"	// The monk
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, -20, -20, -20, -20, -10, -10, -10, 0

  HEALTH 234
  FATIGUE 149
  GROUPS "human"
  ENEMIES "player,spider"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 40
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 200
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime




// Attacks
	ATTACK "roundhouse", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   4, 5, 0, 0, 0, 70,\
		   0, 30, 32, 9, 40, 0,\
		   WM_ANY, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 


	ATTACK "spinkick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   7, 8, 0, 0, 0, 110,\
		   0, 30, 64, 10, 40, 0,\
		   WM_ANY, 0, 100, 2, 10     
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 


	ATTACK "flykick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   12, 13, 0, 0, 110, 200,\
		   0, 70, 16, 12, 40, 0,\
		   WM_ANY, 0, 100, 2, 10     
 		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 




// Interactives
	ATTACK "sweep", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 0, "", "", "", "",\
		   2, 3, 0, 0, 0, 50,\
		   0, 50, 64, 50, 60, 0,\
		   WM_ANY, 0, 25, 0, 0
		IMPACT "cimpsweep", CAI_INTERACTIVE, "", 0, 0, 100, 60, 0 




// Animations
	ATTACK "backflip", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 110,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 110,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 70, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 70, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "run", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 110, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

END



// ********************************************************************
// * Character: Earth Golem
// ********************************************************************

CHARACTER "Earth Golem"	// The Earth Creature
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -25, -50, 25, 25, -25, 0, 10, 10, 0

  HEALTH 306
  MANA 0
  FATIGUE 129
  GROUPS "supernatural"
  ENEMIES "player,Zombie,Skeleton,Green Dragon,White Dragon,Blue Dragon,Red Dragon"		
  BLOCK 25, 10, 12
  ATTACKFREQ 30, 60
  WEAPONDAMAGE 28
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 100
  BLOCKSOUNDS "block1,block2"		// Block Sounds
  BLEEDER 0


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks 
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 18, 0, 0, 60,\
		   0, 60, 32, 6, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "swing", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 18, 0, 0, 60,\
		   0, 60, 32, 6, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "smash", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 140,\
		   0, 60, 32, 10, 50, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "kick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   9, 10, 24, 0, 0, 140,\
		   0, 60, 32, 8, 50, 0,\
		   WM_ANY, 0, 50, 2, 10
	      IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Interactives      
	ATTACK "pummlekick", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 0, "", "", "", "",\
		   4, 5, 78, 0, 0, 50,\
		   0, 50, 32, 50, 50, 0,\
		   WM_ANY, 0, 25, 2, 10
		IMPACT "cimppummlekick", CAI_INTERACTIVE, "", 0, 0, 100, 50, 0 

// Animations
	
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 15, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 15, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10
END



// ********************************************************************
// * Character: Stone Golem
// ********************************************************************

CHARACTER "Stone Golem"	// The Stone Monster
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -50, -100, -80, -20, 0, 10, 0, 0, -100

  HEALTH 1050
  FATIGUE 208
  GROUPS "supernatural"
  ENEMIES "player,Zombie,Skeleton,Green Dragon,White Dragon,Blue Dragon,Red Dragon"		
  ATTACKFREQ 30, 90
  BLOCK 50, 10, 12
  WEAPONDAMAGE 64
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 128
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 100
  BLEEDER 0
  BLOCKSOUNDS "block1,block2"		// Block Sounds

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks 
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 18, 0, 0, 60,\
		   0, 60, 32, 17, 40, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "swing", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 18, 0, 0, 60,\
		   0, 60, 32, 15, 40, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "smash", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 140,\
		   0, 60, 32, 18, 60, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "kick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   9, 10, 24, 0, 0, 140,\
		   0, 60, 32, 16, 60, 0,\
		   WM_ANY, 0, 50, 2, 10
	      IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Interactives      
	ATTACK "pummlekick", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 0, "", "", "", "",\
		   4, 5, 78, 0, 0, 50,\
		   0, 50, 32, 50, 50, 0,\
		   WM_ANY, 0, 25, 2, 10
		IMPACT "cimppummlekick", CAI_INTERACTIVE, "", 0, 0, 100, 50, 0 

// Animations
	
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 15, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 15, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10
END




// ********************************************************************
// * Character: Infernal Golem
// ********************************************************************

CHARACTER "Infernal Golem"	// The Stone Monster
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -50, -100, -80, -20, 0, 0, -100, 20, -50

  HEALTH 1276
  FATIGUE 228
  GROUPS "supernatural"
  ENEMIES "player,Zombie,Skeleton,Green Dragon,White Dragon,Blue Dragon,Red Dragon"		
  ATTACKFREQ 30, 90
  BLOCK 50, 10, 12
  WEAPONDAMAGE 80
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 100
  BLEEDER 0
  BLOCKSOUNDS "block1,block2"

  //ATTACHEFFECT "cfire", 0, 0, 0, "lhand", "none"
  //ATTACHEFFECT "cfire", 0, 0, 0, "rhand", "none"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks 
	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 18, 0, 0, 60,\
		   0, 60, 32, 19, 60, 0,\
		   WM_ANY, 17, 100, 2, 10
	      IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
      
	ATTACK "swing", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 18, 0, 0, 60,\
		   0, 60, 32, 18, 60, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "smash", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 140,\
		   0, 60, 32, 20, 80, 0,\
		   WM_ANY, 0, 100, 2, 10
	      IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "kick", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   9, 10, 24, 0, 0, 140,\
		   0, 60, 32, 20, 80, 0,\
		   WM_ANY, 0, 50, 2, 10
	      IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Interactives      
	ATTACK "pummlekick", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 0, "", "", "", "",\
		   4, 5, 78, 0, 0, 50,\
		   0, 50, 32, 50, 60, 0,\
		   WM_ANY, 0, 25, 2, 10
		IMPACT "cimppummlekick", CAI_INTERACTIVE, "", 0, 0, 100, 50, 0 

// Animations
	
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 15, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 15, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "walkleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10

	ATTACK "walkright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 140,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 2, 10
END



// ********************************************************************
// * Character: Demon Mage
// ********************************************************************

CHARACTER "Demon Mage"	// The Demonic mage
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -100,-100, -100, -100, -100, 0, 0, -100, -100

  HEALTH 568
  FATIGUE 239
  MANA 1260
  GROUPS "undead"
  ENEMIES "player"
  ATTACKFREQ 30, 60
  WEAPONDAMAGE 74
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 200
  MAXATTACKRANGE 150
  
//	  MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

//Magic Spells
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Fire Flash", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 100, 200,\
                "SummonDemon Mage", -1, -1, -1, MASTAT_HEALTHLT, 50



// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

 
// Attacks
	ATTACK "scratch", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   9, 10, 10, 0, 0, 20,\
		   0, 20, 32, 22, 50, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "uppercut", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   7, 8, 10, 0, 0, 20,\
		   0, 20, 32, 24, 50, 0,\
		   WM_ANY, 0, 95, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "float#3",CA_PLAYANIM |  CA_NOMISS |CA_NOINTERRUPT, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "float#1", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 0, 0, 0

	ATTACK "float#2", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

END




// ********************************************************************
// * Character: Acolyte
// ********************************************************************

CHARACTER "Acolyte"	// The Priest
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, -10, -10, -10, 0

  HEALTH 102
  FATIGUE 129
  MANA 252
  GROUPS "human"
  ENEMIES "player,Pale Ogrok,Pale Ogrok ,spider"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 14
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 0, 0, 150
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 0, 200,\
                "Priest Tornado", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 100, 200,\
                "priest Bolt", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "Priest Heal", -1, -1, -1, MASTAT_HEALTHLT, 50

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks

	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 4, 60, 0,\
		   WM_ANY, 0, 85, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 5, 60, 0,\
		   WM_ANY, 0, 100, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 6, 60, 0,\
		   WM_ANY, 0, 70, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations

	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_HAND, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_HAND, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_HAND, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 8, 0,\
		   WM_HAND, 0, 25, 0, 0

END



// ********************************************************************
// * Character: Arcanist
// ********************************************************************

CHARACTER "Arcanist"	// The Priest
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, -10, 20, -50, 0

  HEALTH 446
  FATIGUE 104
  MANA 660
  GROUPS "human"
  ENEMIES "player,spider"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 22
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 0, 0, 150
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Ice Bolt", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Ice storm", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "HighPriest Heal", -1, -1, -1, MASTAT_HEALTHLT, 220

//	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 200,\
//                "Priest Teleport", -1, -1, -1, MASTAT_NONE, 0


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks
	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 14, 40, 0,\
		   WM_ANY, 0, 85, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 15, 60, 0,\
		   WM_ANY, 0, 100, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 17, 60, 0,\
		   WM_ANY, 0, 75, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations

	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_HAND, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_HAND, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_HAND, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 8, 0,\
		   WM_HAND, 0, 25, 0, 0

END




// ********************************************************************
// * Character: Cinderate
// ********************************************************************

CHARACTER "Cinderate"	// The Lesser Child of Fire
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, 0, -100, 0, 0

  HEALTH 144
  FATIGUE 144
  MANA 432
  GROUPS "human"
  ENEMIES "player,spider"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 28
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 155,0,0
  MAXATTACKRANGE 150

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 100, 0, 200,\
                "Priest Fire Wind", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Fireball", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 100, 50, 200,\
                "Priest Heal", -1, -1, -1, MASTAT_HEALTHLT, 70

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks
	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 8, 60, 0,\
		   WM_ANY, 0, 85, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 8, 60, 0,\
		   WM_ANY, 0, 75, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 8, 60, 0,\
		   WM_ANY, 0, 100, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 


// Animations
	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0
END



// ********************************************************************
// * Character: Burning Praetor
// ********************************************************************

CHARACTER "Burning Praetor"	// The Priest
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, 0, -100, 0, 20

  HEALTH 482
  FATIGUE 144
  MANA 410
  GROUPS "human"
  ENEMIES "player,spider"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 44
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 155,0,0
  MAXATTACKRANGE 150

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 0, 100,\
                "Priest Napalm", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Meteor Storm", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "HighPriest Heal", -1, -1, -1, MASTAT_HEALTHLT, 140

//	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 200,\
//                "Priest Teleport", -1, -1, -1, MASTAT_NONE, 0

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks
	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 17, 40, 0,\
		   WM_ANY, 0, 85, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 17, 60, 0,\
		   WM_ANY, 0, 75, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 17, 60, 0,\
		   WM_ANY, 0, 100, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 


// Animations
	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0
END



// ********************************************************************
// * Character: Druid
// ********************************************************************

CHARACTER "Druid"	// The Priest
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, 0, 0, 0, -100

  HEALTH 227
  FATIGUE 169
  MANA 372
  GROUPS "human"
  ENEMIES "player,spider"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 36
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 0, 150, 0
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "SummonLurker", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "SummonIssathi", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Invisibility", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "Priest Heal", -1, -1, -1, MASTAT_HEALTHLT, 110
 
// Attacks
	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 8, 60, 0,\
		   WM_ANY, 0, 75, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 8, 60, 0,\
		   WM_ANY, 0, 85, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 8, 60, 0,\
		   WM_ANY, 0, 100, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0
END



// ********************************************************************
// * Character: Invoker
// ********************************************************************

CHARACTER "Invoker"	// The Priest
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, -50, 20, -50, -100

  HEALTH 612
  FATIGUE 124
  MANA 1032
  GROUPS "human"
  ENEMIES "player,spider"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 48
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 0, 150, 0
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonOgrok", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonOgrok ", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonDark Ogrok", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonDark Ogrok ", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Invisibility", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "HighPriest Heal", -1, -1, -1, MASTAT_HEALTHLT, 305

//      MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 200,\
//                "Priest Teleport", -1, -1, -1, MASTAT_NONE, 0

 
// Attacks
	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 18, 40, 0,\
		   WM_ANY, 0, 100, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 18, 60, 0,\
		   WM_ANY, 0, 75, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 18, 60, 0,\
		   WM_ANY, 0, 85, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0
END



// ********************************************************************
// * Character: Jhaga
// ********************************************************************

CHARACTER "Jhaga"	// The Priest
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, 10, 10, 10, -10, -10, -10, 0

  HEALTH 13200
  FATIGUE 224
  MANA 7000
  GROUPS "human"
  ENEMIES "player"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 46
  WEAPONTYPE WT_BLUDGEON
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 380
  SWIPECOLOR 5, 5, 5
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"
  NOPARALYZE


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	//MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 50, 0, 200,\
    //            "Priest Teleport", -1, -1, -1, MASTAT_NONE, 0

	//MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 200,\
    //            "Priest Invisibility", -1, -1, -1, MASTAT_NONE, 0
	
	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 200,\
                "SummonDark Revenant", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 50, 0, 200,\
                "SummonAcolyte", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 50, 0, 200,\
                "SummonCinderate", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 50, 200,\
                "HighPriest Heal", -1, -1, -1, MASTAT_HEALTHLT, 800
 
// Attacks
	ATTACK "thrust", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   6, 7, 12, 0, 0, 60,\
		   0, 40, 32, 20, 60, 0,\
		   WM_ANY, 0, 100, 5, 8
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "swing", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   5, 6, 12, 0, 0, 60,\
		   0, 40, 64, 20, 60, 0,\
		   WM_ANY, 0, 85, 3, 7
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "chop", CA_SLASH | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 9, 16, 0, 0, 60,\
		   0, 40, 32, 20, 60, 0,\
		   WM_ANY, 0, 100, 3, 11
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "rightwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "leftwalk", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 24, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 12, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0
END






// ********************************************************************
// * Character: Hopper
// ********************************************************************


CHARACTER "Hopper"	// The frog thing
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 10, 10, -10, 0, 0, 0, -100
  

  HEALTH 131
  FATIGUE 119
  GROUPS "beast"
  ENEMIES "player,Lurker,Kantha"
  BLOCK 25, 10, 12
  ATTACKFREQ 12, 16
  WEAPONDAMAGE 18
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 140
  MAXATTACKRANGE 80
  BLOCKSOUNDS "block1,block2"

// CHARIMPACT "impact", flags, "loopname", looptime, mindmgpcnt, maxdmgpcnt, pushpos, pushtime  
  CHARIMPACT "imph", 0, "", 0, 1, 8, 0, 0
  CHARIMPACT "impk", 0, "", 0, 9, 99, 0, 0
  CHARIMPACT "death", CAI_DEATH, "death", 0, 8, 999, 0, 0

// Attack:"name", flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt
 

  // Attack 1 biting attack
	ATTACK "attackjump", CA_HAND | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   5, 9, 16, 0, 40, 85,\
		   0, 95, 42, 4, 70, 0,\
		   WM_ANY, 0, 100, 2, 10
 	  IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
      

  // Attack 2 close biting attack
	ATTACK "attackclose", CA_HAND | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 15, 0, 0, 25,\
		   0, 29, 30, 3, 25, 0,\
		   WM_ANY, 0, 90, 2, 10
 	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
      

  // Attack 3 spike attack
	ATTACK "attackspike", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 6, 15, 0, 0, 24,\
		   0, 28, 30, 4, 25, 0,\
		   WM_ANY, 0, 95, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
      

  // Attack 2 back up
	ATTACK "cbackup", CA_PLAYANIM, 0, "", "", "", "",\
		   0, 0, 35, 0, 0, 42,\
		   0, 0, 0, 0, 0, 0,\
		   WM_ANY, 0, 60, 2, 10

  // Attack 2 forward move
	ATTACK "combatf", CA_PLAYANIM, 0, "", "", "", "",\
		   0, 0, 35, 0, 40, 85,\
		   0, 0, 0, 0, 0, 0,\
		   WM_ANY, 0, 50, 2, 10

  // hop
	ATTACK "hop", CA_PLAYANIM, 0, "", "", "", "",\
		   0, 0, 35, 0, 37, 85,\
		   0, 0, 0, 0, 0, 0,\
		   WM_ANY, 0, 20, 2, 10

  // roar
	ATTACK "roar", CA_PLAYANIM, 0, "", "", "", "",\
		   0, 0, 35, 0, 37, 85,\
		   0, 0, 0, 0, 0, 0,\
		   WM_ANY, 0, 10, 2, 10

  // Attack 
	ATTACK "noattack", CA_SPARKS | CA_BLOOD |CA_NOMISS, 1, "", "", "", "",\
		   1, 1, 1, 0, 1, 640,\
		   0, 0, 32, 0, 0, 0,\
		   WM_AXE, 0, 0, 2, 10

END



// ********************************************************************
// * Character: Skeleton
// ********************************************************************

CHARACTER "Skeleton"	// The skeleton warrior
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 5, -100, -10, -10, 5, 0, 20, 0, 0

  HEALTH 160
  FATIGUE 134
  GROUPS "undead"
  ENEMIES "player,supernatural"
  ATTACKFREQ 5, 20
  BLOCK 25, 10, 12
  WEAPONDAMAGE 28
  WEAPONTYPE WT_SWORD
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 255,0,0
  MAXATTACKRANGE 100
  BLEEDER 0
  BLOCKSOUNDS "block1,block2"


  
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime




// Attacks

	ATTACK "thrust", CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   3, 5, 8, 0, 0, 50,\
		   0, 30, 16, 6, 50, 0,\
		   WM_ANY, 0, 24, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0
	

	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   4, 5, 13, 0, 0, 50,\
		   0, 30, 125, 6, 50, 0,\
		   WM_ANY, 0, 24, 3, 7
	IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 
	

	ATTACK "jumpswing", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 11, 19, 0, 25, 200,\
		   0, 50, 255, 7, 50, 0,\
		   WM_ANY, 0, 24, 7, 16
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	
 
	ATTACK "chop", CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   7, 9, 19, 0, 20, 100,\
		   0, 50, 16, 8, 50, 0,\
		   WM_ANY, 0, 24, 6, 16
	IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 
	  

	ATTACK "sidestpatk", CA_THRUST | CA_SPARKS |CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   11, 13, 30, 0, 0, 40,\
		   0, 40, 20, 8, 50, 0,\
		   WM_ANY, 0, 24, 0, 0
	IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 
	


// Interactives

  	ATTACK "headbutter", CA_INTERACTIVE | CA_SLASH | CA_SPECIAL | CA_ONETARGET | CA_BLOOD, 1, "", "", "", "",\
		   2, 4, 47, 0, 0, 80,\
		   0, 30, 16, 50, 60, 0,\
                 WM_ANY, 0, 16, 2, 10
	IMPACT "headbutted", CAI_INTERACTIVE, "", 0, 1, 100, 24, 0
	

// Animations

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 4, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 4, 0, 0

	ATTACK "moveback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 4, 0, 0

	ATTACK "skelroar", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 2, 0, 0

	ATTACK "skeladjust", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 2, 0, 0

	ATTACK "skelsharpen", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 2, 0, 0

	ATTACK "skellookback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 1, 0, 0

	ATTACK "skellookleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 1, 0, 0

	ATTACK "skelcmon", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 1, 0, 0

	ATTACK "skellookleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 40, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 0, 0, 0

END



// ********************************************************************
// * Character: Zombie
// ********************************************************************

CHARACTER "Zombie"	// 
BEGIN 

// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -5, -10, 0, 10, 10, 10, 20, 0, -100

 
  HEALTH 152
  FATIGUE 164
  GROUPS "undead"
  ENEMIES "player,supernatural"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 42
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 70
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

	MAGICATTACK "vomit", CA_MAGICATTACK, 0, 100, 0, 100,\
		"puke", -1, -1, -1, MASTAT_NONE, 0

	ATTACK "faceslaper", CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET | CA_BLOOD, 1, "", "", "", "",\
		4, 5, 47, 0, 0, 20,\
		0, 20, 32, 50, 50, 0,\
		WM_ANY, 0, 20, 2, 10
		IMPACT "faceslaped", CAI_INTERACTIVE, "", 0, 1, 100, 5, 0
		IMPACT "dead", CAI_DEATH, "", 0, 1, 100, 5, 0

	ATTACK "axechop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		10, 11, 12, 0, 40, 80,\
		0, 35, 32, 8, 80, 0,\
		WM_HAND, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0

	ATTACK "overhand", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 16, 0, 0, 40,\
		0, 30, 32, 10, 50, 0,\
		WM_HAND, 0, 50, 2, 10
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0

	ATTACK "backup", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "overhand",\
		0, 0, 30, 0, 0, 30,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 10, 0, 0

	ATTACK "doublepunch1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 10, 0, 0, 10,\
		0, 20, 32, 12, 50, 0,\
		WM_HAND, 0, 100, 2, 10
		IMPACT "impl", 0, "", 0, 1, 999, 0, 0 

	ATTACK "doublepunch2", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "doublepunch1",\
		2, 3, 10, 0, 0, 30,\
		0, 35, 32, 13, 30, 0,\
		WM_HAND, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0  

	ATTACK "moveleft", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 20, 0, 30, 80,\
		0, 0, 255, 0, 15, 0,\
		WM_HAND, 0, 25, 2, 10
	
	ATTACK "moveright", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 20, 0, 40, 80,\
		0, 0, 255, 0, 0, 0,\
		WM_HAND, 0, 100, 2, 10

	ATTACK "lookleft", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 120,\
		0, 50, 0, 1, 0, 0,\
		WM_HAND, 0, 5, 2, 10
	
	ATTACK "lookright", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_HAND, 0, 5, 2, 10

	ATTACK "angry", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_HAND, 0, 20, 2, 10

	ATTACK "lastattackbug", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		4, 18, 30, 0, 110, 120,\
		0, 50, 120, 1, 0, 0,\
		WM_HAND, 0, 100, 2, 10
END





// ********************************************************************
// * Character: Wraith
// ********************************************************************

CHARACTER "Wraith"
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -100, -100, -100, -100, -100, 20, 10, 10, -100

  HEALTH 480
  MANA 150
  FATIGUE 174
  GROUPS "undead"
  ENEMIES "player"
  BLOCK 25, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 46
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 200
  MAXATTACKRANGE 110
  BLOCKSOUNDS "block1,block2"
  BLEEDER 0

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//	  MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 90, 110,\
                "priest Bolt", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 90, 100,\
		"Shriek", -1, -1, -1, MASTAT_NONE, 0

	ATTACK "topattacklong", CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
		7, 10, 24, 0, 45, 120,\
		0, 30, 30, 15, 60, 0,\
		WM_HAND, 0, 50, 2, 10
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0

	ATTACK "topattack", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		6, 7, 24, 0, 0, 40,\
		0, 25, 45, 12, 50, 0,\
		WM_HAND, 0, 50, 2, 10
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0

	ATTACK "moveback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		0, 0, 40, 0, 0, 35,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 100, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOINTERRUPT, 1, "", "", "", "",\
		0, 0, 35, 0, 60, 80,\
		0, 0, 20, 0, 0, 0,\
		WM_HAND, 0, 100, 2, 10
	
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOINTERRUPT, 1, "", "", "", "",\
		0, 0, 35, 0, 60, 80,\
		0, 0, 30, 0, 0, 0,\
		WM_HAND, 0, 100, 2, 10

	ATTACK "fast", CA_PLAYANIM | CA_NOINTERRUPT, 1, "", "", "", "",\
		0, 0, 0, 0, 140, 150,\
		0, 0, 255, 0, 50, 0,\
		WM_HAND, 0, 100, 2, 10

	ATTACK "dummy", CA_PLAYANIM | CA_NOINTERRUPT, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 60,\
		0, 0, 255, 0, 0, 0,\
		WM_HAND, 0, 100, 2, 10


END




// ********************************************************************
// * Character: Green Dragon
// ********************************************************************

CHARACTER "Green Dragon"
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, -10, -10, -10, -10, -10, -10, -10, -10

  HEALTH 420
  FATIGUE 134
  GROUPS "supernatural"
  ENEMIES "player,Earth Golem,Stone Golem,Infernal Golem,Zombie,Skeleton"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 22
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Green Dragon Attack", -1, -1, -1, MASTAT_NONE, 0

// Attacks
	ATTACK "scratchright", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 8, 40, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "scratchleft", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 8, 40, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "bite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 10, 0, 50, 100,\
		   0, 100, 16, 10, 50, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpbite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 10, 0, 100, 200,\
		   0, 100, 16, 10, 50, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
	
	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0


END




// ********************************************************************
// * Character: White Dragon
// ********************************************************************

CHARACTER "White Dragon"
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 5, -10, -10, -10, -10, 0, 25, -100, 0

  HEALTH 1520
  FATIGUE 180
  GROUPS "supernatural"
  ENEMIES "player,Earth Golem,Stone Golem,Infernal Golem,Zombie,Skeleton"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 44
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 100, 200,\
                "White Dragon Attack", -1, -1, -1, MASTAT_NONE, 0

// Attacks
	ATTACK "scratchright", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 12, 50, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "scratchleft", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 12, 50, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "bite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 10, 0, 50, 100,\
		   0, 100, 16, 15, 65, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpbite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 10, 0, 100, 200,\
		   0, 100, 16, 15, 70, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END



// ********************************************************************
// * Character: Blue Dragon
// ********************************************************************

CHARACTER "Blue Dragon"
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 20, -10, -10, -10, -10, -40, -40, -40, -40

  HEALTH 2268
  FATIGUE 218
  GROUPS "supernatural"
  ENEMIES "player,Earth Golem,Stone Golem,Infernal Golem,Zombie,Skeleton"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 54
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Blue Dragon Attack", -1, -1, -1, MASTAT_NONE, 0

// Attacks
	ATTACK "scratchright", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 17, 50, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "scratchleft", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 17, 50, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "bite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 10, 0, 50, 100,\
		   0, 100, 16, 20, 65, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpbite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 10, 0, 100, 200,\
		   0, 100, 16, 20, 70, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
	
	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END





// ********************************************************************
// * Character: Red Dragon
// ********************************************************************

CHARACTER "Red Dragon"
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 20, -10, -10, -10, -10, -100, -100, -100, -100

  HEALTH 2640
  FATIGUE 234
  GROUPS "supernatural"
  ENEMIES "player,Earth Golem,Stone Golem,Infernal Golem,Zombie,Skeleton"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 60
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 50, 200,\
                "Red Dragon Attack", -1, -1, -1, MASTAT_NONE, 0

// Attacks
	ATTACK "scratchright", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 20, 50, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "scratchleft", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 20, 50, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "bite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 10, 0, 50, 100,\
		   0, 100, 16, 22, 65, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpbite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 10, 0, 100, 200,\
		   0, 100, 16, 24, 70, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END




// ********************************************************************
// * Character: Kantha
// ********************************************************************

CHARACTER "Kantha"	// The dog thing
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, 0, 0, 20, 0, 0, 0, 0, 0

  HEALTH 70
  FATIGUE 109
  GROUPS "beast"
  ENEMIES "player,spider,hopper"
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 11
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 95
  RETREATAT 10
  RETREATFOR 120
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 

// Attacks
	
	ATTACK "charge", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 10, 20, 0, 55, 100,\
		   0, 20, 32, 0, 40, 0,\
		   WM_HAND, 0, 80, 0, 0
	IMPACT "implh", 0, "", 100, 1, 999, 0, 0

	ATTACK "AnkleBiter", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   10, 12, 13, 0, 0, 40,\
		   0, 15, 32, 0, 30, 0,\
		   WM_HAND, 0, 65, 0, 0
	IMPACT "impl", 0, "", 100, 1, 999, 0, 0

	ATTACK "gnash", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 7, 20, 0, 30, 65,\
		   0, 30, 32, 0, 35, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "implh", 0, "", 100, 1, 999, 0, 0 


//Interactives

	ATTACK "biteleg", CA_SLASH | CA_SPARKS | CA_INTERACTIVE, 2, "", "", "bitelegmiss", "",\
		   5, 6, 33, 0, 40, 80,\
		   0, 30, 25, 50, 40, 0,\
		   WM_HAND, 0, 45, 0, 0
	IMPACT "cimpbiteleg", CAI_INTERACTIVE, "", 0, 1, 999, 50, 0

 

//Animations

	ATTACK "moveback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 50,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 10, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0

	ATTACK "lookleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0

	ATTACK "lookright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 10, 0, 0

	


END



// ********************************************************************
// * Character: War Kantha
// ********************************************************************

CHARACTER "War Kantha"	// The warrior dog thing
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -10, -5, -5, 0, 0, 0, 0, 0, -10

  HEALTH 300
  FATIGUE 130
  GROUPS "beast"
  ENEMIES "player,spider,hopper"
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 48
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 95 
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 

// Attacks
	
	ATTACK "charge", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   9, 10, 20, 0, 55, 100,\
		   0, 20, 32, 17, 40, 0,\
		   WM_HAND, 0, 100, 0, 0
	IMPACT "implh", 0, "", 100, 1, 999, 0, 0

	ATTACK "AnkleBiter", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   10, 12, 13, 0, 0, 40,\
		   0, 15, 32, 15, 30, 0,\
		   WM_HAND, 0, 65, 0, 0
	IMPACT "impl", 0, "", 100, 1, 999, 0, 0

	ATTACK "gnash", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   6, 7, 20, 0, 30, 65,\
		   0, 30, 32, 19, 35, 0,\
		   WM_HAND, 0, 85, 0, 0
	IMPACT "implh", 0, "", 100, 1, 999, 0, 0 


//Interactives

	ATTACK "biteleg", CA_SLASH | CA_SPARKS | CA_INTERACTIVE, 2, "", "", "bitelegmiss", "",\
		   5, 6, 33, 0, 40, 80,\
		   0, 30, 25, 50, 40, 0,\
		   WM_HAND, 0, 45, 0, 0
	IMPACT "cimpbiteleg", CAI_INTERACTIVE, "", 0, 1, 999, 50, 0

 

//Animations

	ATTACK "moveback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 50,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 70,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 10, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 15, 0, 0

	ATTACK "lookleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 10, 0, 0

	ATTACK "lookright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 100,\
		   0, 0, 255, 0, 0, 0,\
		   WM_HAND, 0, 5, 0, 0


END





// ********************************************************************
// * Character: Solifuge
// ********************************************************************

CHARACTER "Solifuge"	// The Big Scary Cave Boss
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
DAMAGEMODS 0, -5, 0, 5, 5, 5, 10, 10, 0, -100
   	

  HEALTH 5000
  FATIGUE 120
  GROUPS "supernatural"
  ENEMIES "player"
  ATTACKFREQ 45, 65
  WEAPONDAMAGE 54
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 320
  MAXATTACKRANGE 135
  NOPARALYZE
 
// Attack:"name", flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff

//  Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attack 0 throw
  	ATTACK "throw", CA_SPECIAL | CA_INTERACTIVE | CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
             	2, 6, 40, 0, 40, 140,\
      	  	40, 140, 32, 50, 40, 0,\
      	   	WM_HAND, 0, 75, 2, 10
	IMPACT "thrown", CAI_INTERACTIVE, "", 0, 1, 100, 130, 0   

// Attack rip kill
  	ATTACK "ripkill", CA_SPECIAL | CA_DEATH | CA_INTERACTIVE | CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
             	2, 6, 40, 0, 0, 200,\
      	  	0, 200, 32, 0, 0, 0,\
      	   	WM_HAND, 0, 100, 2, 10
	IMPACT "ripkilldeath", CAI_DEATH | CAI_INTERACTIVE, "", 0, 1, 100, 112, 0   

// Attack 1 left chop
	ATTACK "chopleft", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   1, 8, 30, 0, 30, 180,\
		   20, 180, 37, 0, 5, 0,\
		   WM_HAND, 0, 85, 2, 10
        IMPACT "imphh", 0, "", 0, 1, 2, 0, 0
        IMPACT "impk", 0, "", 0, 3, 100, 0, 0 
        

  // Attack 2 right chop
	ATTACK "chopright", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   1, 8, 30, 0, 30, 180,\
		   20, 180, 37, 0, 5, 0,\
		   WM_HAND, 0, 85, 2, 10
        IMPACT "imphh", 0, "", 0, 1, 2, 0, 0 
        IMPACT "impk", 0, "", 0, 3, 100, 0, 0
        

  // Attack 2 bite
	ATTACK "attackbite", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   1, 6, 30, 0, 0, 65,\
		   0, 70, 30, 0, 0, 0,\
		   WM_HAND, 0, 100, 2, 10
        IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
        

  // Attack  sidestep left
	ATTACK "sidestepl", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   4, 6, 30, 0, 0, 160,\
		   0, 0, 30, 0, 0, 0,\
		   WM_HAND, 0, 70, 2, 10

  // Attack  sidestep right
	ATTACK "sidestepr", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   4, 6, 30, 0, 0, 160,\
		   0, 0, 30, 0, 0, 0,\
		   WM_HAND, 0, 70, 2, 10

  // Attack 2 dummy
	ATTACK "ass", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS | CA_NOPUSH, 1, "", "", "", "",\
		   1, 6, 30, 0, 0, 85,\
		   0, 85, 30, 0, 0, 0,\
		   WM_HAND, 0, 100, 2, 10
        IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
        
END




// ********************************************************************
// * Character: Yhagoro
// ********************************************************************

CHARACTER "Yhagoro"	// the final boss....yay
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -80, -30, -50, -50, -40, -70, -60, -60, -100
 
  HEALTH 15000
  FATIGUE 1000
  MANA 10000
  GROUPS "supernatural"
  ENEMIES "player"
  BLOCK 20, 10, 12
  ATTACKFREQ 25, 50
  WEAPONDAMAGE 90
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 380
  MAXATTACKRANGE 130
  BLOCKSOUNDS "block1,block2"
  NOPARALYZE
  
// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz



// combat mode attacks



// Telekinesis
	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 80, 110, 640,\
         		"YTelekinesis", -1, -1, -1, MASTAT_NONE, 0
// changed MANALT to MANANONE... (I think this was copied from Manadrain (that makes sense, right? --JARED)


// Fireball
	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 40, 110, 150,\
         		"YFireball", -1, -1, -1, MASTAT_NONE, 0

// Cataclysm
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 40, 110, 640,\
         		"YCataclysm", -1, -1, -1, MASTAT_NONE, 0

// Fire Wind
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 30, 110, 640,\
         		"YFireWind", -1, -1, -1, MASTAT_NONE, 0

// EnergySpray
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 40, 110, 640,\
         		"YMaelstrom", -1, -1, -1, MASTAT_NONE, 0


// Manadrain1
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 50, 110, 640,\
         		"YManadrain", -1, -1, -1, MASTAT_MANALT, 500





// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



//Interactive 
	ATTACK "atkyhagoroslam", CA_SPECIAL | CA_INTERACTIVE | CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
            3, 5, 10, 0, 0, 100,\
      	  	0, 100, 120, 50, 50, 0,\
      	   	WM_HAND, 0, 100, 2, 10
	IMPACT "impyhagoroslam",  CAI_INTERACTIVE, "", 0, 1, 100, 80, 0 



//Attack thrust chain attack 1
	ATTACK "slashchain1", CA_AUTOCOMBO | CA_THRUST | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		   12, 13, 18, 24, 0, 100,\
		   0, 90, 32, 20, 50, 0,\
		   WM_HAND, 0, 75, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

//Attack thrust chain attack 2
	ATTACK "slashchain2", CA_AUTOCOMBO | CA_CHOP | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "slashchain1",\
		   6, 7, 17, 24, 0, 100,\
		   0, 80, 32, 22, 100, 0,\
		   WM_HAND, 0, 85, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	

// Attack thrust chain attack 3
	ATTACK "slashchain3", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "slashchain2",\
		   6, 7, 30, 0, 0, 100,\
		   0, 80, 32, 24, 100, 0,\
		   WM_HAND, 0, 100, 2, 10
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	



// Attack combat slash
	ATTACK "cslash", CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
           	7, 8, 18, 0, 0, 60,\
      	  	0, 60, 45, 18, 90, 0,\
      	   	WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	
// Attack combat upslash
  	ATTACK "cupslash", CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
           	5, 6, 15, 0, 0, 50,\
      	  	0, 50, 45, 20, 130, 0,\
      	   	WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	



// playanim
	ATTACK "cmoveback", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 0, 80,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 30, 0, 0

// playanim
	ATTACK "csidestepl", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 70,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 30, 0, 0

// playanim
	ATTACK "csidestepr", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 70,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 30, 0, 0

// playanim
	ATTACK "ctaunt", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 70, 150,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 5, 0, 0

// playanim
	ATTACK "claugh", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 70, 150,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 7, 0, 0




// walk mode attacks




//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Fireball
	MAGICATTACK "winv3", CA_WALKMODE | CA_MAGICATTACK, 0, 80, 110, 150,\
         		"YFireball", -1, -1, -1, MASTAT_NONE, 0

// Cataclysm
	MAGICATTACK "winv2", CA_WALKMODE | CA_MAGICATTACK, 0, 60, 110, 640,\
         		"YCataclysm", -1, -1, -1, MASTAT_NONE, 0

// Fire Wind
	MAGICATTACK "winv2", CA_WALKMODE | CA_MAGICATTACK, 0, 60, 110, 640,\
         		"YFireWind", -1, -1, -1, MASTAT_NONE, 0

// EnergySpray
	MAGICATTACK "winv2", CA_WALKMODE | CA_MAGICATTACK, 0, 40, 110, 640,\
         		"YMaelstrom", -1, -1, -1, MASTAT_NONE, 0


// Manadrain1
	MAGICATTACK "winv2", CA_WALKMODE | CA_MAGICATTACK, 0, 10, 110, 640,\
         		"YManadrain", -1, -1, -1, MASTAT_MANALT, 100




// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



	ATTACK "wslash", CA_WALKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
       		7, 8, 18, 0, 0, 60,\
      	  	0, 60, 45, 18, 85, 0,\
      	   	WM_HAND, 0, 85, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 
	

  	ATTACK "wupslash", CA_WALKMODE | CA_SLASH | CA_SPARKS | CA_BLOOD, 1, "", "", "", "",\
           	5, 6, 15, 0, 0, 50,\
      	  	0, 50, 45, 20, 100, 0,\
      	   	WM_HAND, 0, 100, 2, 10
	IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0
	


 // playanim
	ATTACK "wmoveback", CA_WALKMODE | CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 0, 80,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 30, 0, 0

// playanim
	ATTACK "wsidestepl", CA_WALKMODE | CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 70,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 30, 0, 0

// playanim
	ATTACK "wsidestepr", CA_WALKMODE | CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 70,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 30, 0, 0


// playanim
	ATTACK "wtaunt", CA_WALKMODE | CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 70, 150,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 2, 0, 0

// playanim
	ATTACK "wlaugh", CA_WALKMODE | CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 70, 150,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 3, 0, 0

END




// ********************************************************************
// * Character: Vashar
// ********************************************************************

CHARACTER "Vashar"	
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, -10, -10, -20, 0, 0, 0, 0

  HEALTH 110
  FATIGUE 119
  GROUPS "human"
  ENEMIES "player,Pale Ogrok,Pale Ogrok ,spider"
  BLOCK 30, 10, 12
  ATTACKFREQ 30, 60
  WEAPONDAMAGE 22
  WEAPONTYPE WT_SWORD
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 0,80,40
  MAXATTACKRANGE 100
  BLOCKSOUNDS "block1,block2"


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime
 


//Attacks

	ATTACK "moveback", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 0, 20,\
		0, 0, 255, 0, 0, 0,\
		WM_ANY, 0, 55, 0, 0

	ATTACK "jumpchop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		7, 8, 30, 0, 70, 100,\
		0, 55, 18, 8, 70, 0,\
		WM_ANY, 0, 75, 5, 11
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0

  	ATTACK "thrust", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 12, 0, 0, 50,\
		0, 50, 18, 4, 30, 0,\
		WM_ANY, 0, 85, 0, 0
		IMPACT "impl", 0, "", 0, 1, 999, 0, 0 

	ATTACK "chop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 18, 0, 30, 55,\
		0, 60, 18, 6, 40, 0,\
		WM_ANY, 0, 100, 4, 8
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0 

	ATTACK "chopwalk", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		5, 6, 30, 0, 40, 70,\
		0, 65, 18, 8, 55, 0,\
		WM_ANY, 0, 95, 3, 9
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0 

	ATTACK "superchop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		8, 9, 30, 0, 40, 70,\
		0, 80, 18, 10, 80, 0,\
		WM_ANY, 0, 75, 7, 12
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0 

//Animations

 	ATTACK "fake", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 90, 120,\
		0, 0, 0, 0, 5, 0,\
		WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 60, 100,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 15, 0, 0

	ATTACK "sidestepr", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 60, 100,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 10, 0, 0

 	ATTACK "jump", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 98, 110,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 20, 0, 0

 	ATTACK "Dummy", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 70, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 100, 0, 0
END



// ********************************************************************
// * Character: Ramage
// ********************************************************************

CHARACTER "Ramage"	// Woodland Assassin from the children
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, -10, 10, -10, 0, 0, 0, 0, -10
  
  HEALTH 126
  FATIGUE 124
  GROUPS "human"
  ENEMIES "player,Pale Ogrok,Pale Ogrok ,spider"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 22
  WEAPONTYPE WT_SWORD
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 0, 50, 0
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Attacks 
	
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 0, 0, 0, 40,\
		   0, 40, 128, 3, 31, 0,\
		   WM_ANY, 0, 100, 0, 5
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   9, 9, 0, 0, 40, 120,\
		   0, 40, 255, 4, 31, 0,\
		   WM_ANY, 0, 100, 9, 18
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "runswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   7, 7, 0, 0, 40, 120,\
		   0, 40, 128, 5, 31, 0,\
		   WM_ANY, 0, 100, 7, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "flipchop", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   20, 20, 0, 0, 120, 200,\
		   0, 40, 32, 5, 31, 0,\
		   WM_ANY, 0, 100, 15, 22
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	
// Animations
	ATTACK "backflip", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END



// ********************************************************************
// * Character: Sirocco
// ********************************************************************

CHARACTER "Sirocco"	// The Stealth Warrior
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, -10, 10, -10, 0, 0, -50, 20, 0
   	
  HEALTH 304
  FATIGUE 164
  GROUPS "human"
  ENEMIES "player,spider"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 46
  WEAPONTYPE WT_SWORD
  SIGHT 50, 100, 640, 128
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 50,0,0
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"


// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Combos
 	ATTACK "combo#1a", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   5, 5, 11, 24, 0, 70,\
		   0, 30, 128, 2, 31, 0,\
		   0, 0, 100, 3, 10
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "combo#1b", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "combo#1a",\
		   4, 4, 7, 24, 0, 70,\
		   0, 30, 128, 0, 5, 0,\
		   0, 0, 0, 2, 8
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "combo#1c", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "combo#1b",\
		   5, 5, 0, 0, 0, 70,\
		   0, 30, 128, 0, 5, 0,\
		   0, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 


// Attacks 
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 0, 0, 0, 40,\
		   0, 40, 128, 8, 31, 0,\
		   WM_ANY, 0, 100, 0, 5
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   9, 9, 0, 0, 40, 120,\
		   0, 40, 255, 8, 31, 0,\
		   WM_ANY, 0, 100, 9, 18
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "runswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   7, 7, 0, 0, 40, 120,\
		   0, 40, 128, 9, 31, 0,\
		   WM_ANY, 0, 100, 7, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "flipchop", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   20, 20, 0, 0, 120, 200,\
		   0, 40, 32, 10, 31, 0,\
		   WM_ANY, 0, 100, 15, 22
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	
// Animations
	ATTACK "backflip", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END




// ********************************************************************
// * Character: Shadow Minion
// ********************************************************************

CHARACTER "Shadow Minion"	// The Stealth Warrior
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 0, -10, 10, -10, 0, 0, 0, 0, 0
   	
  HEALTH 486
  FATIGUE 148
  MANA 103
  GROUPS "human"
  ENEMIES "player,spider"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 61
  WEAPONTYPE WT_SWORD
  SIGHT 50, 100, 640, 128
  HEARING 50, 100, 640
  COMBATRANGE 250
  SWIPECOLOR 5, 5, 5
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"
  
//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	MAGICATTACK "cinv2", CA_MAGICATTACK, 0, 100, 0, 200,\
                "Priest Invisibility", -1, -1, -1, MASTAT_HEALTHLT, 200

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

// Combos
 	ATTACK "combo#1a", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   5, 5, 11, 24, 0, 70,\
		   0, 30, 128, 16, 20, 0,\
		   0, 0, 100, 3, 10
		IMPACT "implh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "combo#1b", CA_SLASH | CA_AUTOCOMBO | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "combo#1a",\
		   4, 4, 7, 24, 0, 70,\
		   0, 30, 128, 0, 20, 0,\
		   0, 0, 0, 2, 8
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "combo#1c", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "combo#1b",\
		   5, 5, 0, 0, 0, 70,\
		   0, 30, 128, 0, 20, 0,\
		   0, 0, 0, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 


// Attacks 
	ATTACK "swing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   1, 1, 0, 0, 0, 40,\
		   0, 40, 128, 12, 30, 0,\
		   WM_ANY, 0, 100, 0, 5
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "spinswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   9, 9, 0, 0, 40, 120,\
		   0, 40, 255, 14, 40, 0,\
		   WM_ANY, 0, 100, 9, 18
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "runswing", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   7, 7, 0, 0, 40, 120,\
		   0, 40, 128, 15, 40, 0,\
		   WM_ANY, 0, 100, 7, 10
		IMPACT "imphh", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "flipchop", CA_SLASH | CA_SPARKS | CA_BLOOD |CA_NOMISS, 0, "", "", "", "",\
		   20, 20, 0, 0, 120, 200,\
		   0, 40, 32, 18, 60, 0,\
		   WM_ANY, 0, 100, 15, 22
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	
// Animations
	ATTACK "backflip", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runright", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "runleft", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END




// ********************************************************************
// * Character: Dark Revenant
// ********************************************************************

CHARACTER "Dark Revenant"	//Ahkuilonian Death Knight 
BEGIN

// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 10, 10, -10, -10, 10, 20, 0, 0, 0
   	
  HEALTH 334
  FATIGUE 164
  MANA 334
  GROUPS "undead"
  ENEMIES "player"
  BLOCK 25, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 50
  WEAPONTYPE WT_SWORD
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  SWIPECOLOR 5,5,5
  MAXATTACKRANGE 110  
  BLOCKSOUNDS "block1,block2"


//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz

// Magic Spells
	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 75, 150,\
                "Priest Fireball", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 75, 150,\
                "HighPriest Heal", -1, -1, -1, MASTAT_HEALTHLT, 100



// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime


 	ATTACK "round", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		5, 6, 24, 0, 30, 70,\
		0, 40, 80, 12, 30, 0,\
		WM_ANY, 0, 50, 2, 18
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0

	ATTACK "chinkick", CA_INTERACTIVE | CA_SLASH | CA_NOMISS, 1, "", "", "", "",\
		9, 10, 50, 0, 90, 110,\
		0, 60, 45, 50, 50, 0,\
		WM_ANY, 0, 10, 2, 10
		IMPACT "impchinkick", CAI_INTERACTIVE , "", 0, 1, 100, 5, 1

	ATTACK "jumpchop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		7, 8, 24, 0, 70, 110,\
		0, 55, 32, 15, 40, 0,\
		WM_ANY, 0, 75, 5, 11
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0

  	ATTACK "thrust", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 24, 0, 0, 50,\
		0, 50, 32, 13, 40, 0,\
		WM_ANY, 0, 100, 0, 0
		IMPACT "impl", 0, "", 0, 1, 999, 0, 0 

	ATTACK "chop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		5, 6, 24, 0, 0, 50,\
		0, 60, 32, 14, 40, 0,\
		WM_ANY, 0, 50, 6, 8
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0 

	ATTACK "chopwalk", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 24, 0, 0, 75,\
		0, 60, 32, 14, 40, 0,\
		WM_ANY, 0, 50, 3, 9
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0 

	ATTACK "superchop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		8, 9, 24, 0, 40, 90,\
		0, 85, 32, 18, 80, 0,\
		WM_ANY, 0, 75, 7, 12
		IMPACT "imphh", 0, "", 0, 1, 999, 0, 0 

 	ATTACK "fake", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 20, 200,\
		0, 0, 0, 0, 5, 0,\
		WM_ANY, 0, 20, 0, 0

	ATTACK "moveback", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 0, 20,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 100, 0, 0

	ATTACK "sidestepl", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 20, 100,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 20, 0, 0

	ATTACK "sidestepr", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 20, 100,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 20, 0, 0

 	ATTACK "jump", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 90, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 20, 0, 0

 	ATTACK "Dummy", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 70, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 100, 0, 0
END




// ********************************************************************
// * Character: Mudukon
// ********************************************************************

CHARACTER "Mudukon"	// The Training Dummy
BEGIN
SIGHT 0, 0, 0, 0
HEARING 0, 0, 0
BLEEDER 0
END




// ********************************************************************
// * Character: Baez
// ********************************************************************

CHARACTER "Baez"	// The ogrok champion!
BEGIN
 
// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
   DAMAGEMODS 0, 0, 0, 0, 0, -10, 10, 0, 0, 0

  HEALTH 650
  FATIGUE 85
  GROUPS "humanoid"
  ENEMIES "player"
  BLOCK 10, 10, 12
  ATTACKFREQ 25, 30
  WEAPONDAMAGE 32
  WEAPONTYPE WT_HAND
  SIGHT 30, 100, 1280, 64
  HEARING 10, 50, 640
  COMBATRANGE 380
  MAXATTACKRANGE 120
  BLOCKSOUNDS "block1,block2"
  NOPARALYZE

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime



// Attacks
   
	ATTACK "clothsline", CA_HAND | CA_SPARKS | CA_BLOOD |CA_NOMISS, 1, "", "", "", "",\
		   5, 6, 35, 0, 20, 120,\
		   0, 80, 32, 2, 30, 0,\
		   WM_ANY, 0, 93, 0, 0
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	

	ATTACK "dropkick", CA_HAND | CA_SPARKS | CA_BLOOD |CA_NOMISS, 1, "", "", "", "",\
		   13, 14, 35, 0, 30, 120,\
		   0, 35, 36, 2, 30, 0,\
		   WM_ANY, 0, 93, 0, 0
	IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 
	

// Interactives
	ATTACK "powerbomber", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 88, 0, 0, 35,\
		   0, 40, 64, 3, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "powerbombed", CAI_INTERACTIVE, "", 0, 1, 100, 10, 0 
	

	ATTACK "elbowdropper", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 95, 0, 0, 35,\
		   0, 40, 64, 2, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "elbowdropped", CAI_INTERACTIVE, "", 0, 1, 100, 1, 0 
	

	ATTACK "tigerbomber", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 85, 0, 0, 35,\
		   0, 40, 64, 3, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "tigerbombed", CAI_INTERACTIVE, "", 0, 1, 100, 5, 0 
	

	ATTACK "bodyslammer", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 65, 0, 0, 35,\
		   0, 40, 64, 2, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "bodyslammed", CAI_INTERACTIVE, "", 0, 1, 100, 40, 0 
	

	ATTACK "brainbuster", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 60, 0, 0, 35,\
		   0, 40, 64, 3, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "brainbusted", CAI_INTERACTIVE, "", 0, 1, 100, 1, 0 
	

	ATTACK "dropper", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 75, 0, 0, 35,\
		   0, 40, 64, 2, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "dropped", CAI_INTERACTIVE, "", 0, 1, 100, 10, 0 
	

	ATTACK "turnthrower", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 90, 0, 0, 35,\
		   0, 40, 64, 4, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "turnthrown", CAI_INTERACTIVE, "", 0, 1, 100, 1, 0 
	

	ATTACK "suplexer", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 55, 0, 0, 35,\
		   0, 40, 64, 3, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "suplexed", CAI_INTERACTIVE, "", 0, 1, 100, 1, 0 
	

	ATTACK "piledriver", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   4, 5, 55, 0, 0, 35,\
		   0, 40, 64, 3, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "piledrived", CAI_INTERACTIVE, "", 0, 1, 100, 1, 0 
	

	ATTACK "backbreaker", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
	 	   3, 4, 67, 0, 0, 35,\
		   0, 40, 64, 4, 70, 0,\
		   WM_ANY, 0, 50, 0, 0
	IMPACT "backbroke", CAI_INTERACTIVE, "", 0, 1, 100, 1, 0 

	ATTACK "ripinhalfer", CA_HAND | CA_INTERACTIVE |CA_SPECIAL |CA_DEATH | CA_ONETARGET |CA_BLOOD , 1, "", "", "intatkmiss", "",\
		   3, 4, 100, 0, 0, 35,\
		   0, 40, 64, 0, 0, 0,\
		   WM_ANY, 0, 100, 0, 0 
	IMPACT "combat to ripinhalfed", CAI_DEATH, "ripinhalfed", 0, 1, 100, 48, 0


//Animations

	ATTACK "jumpforward", CA_PLAYANIM, 1, "", "", "", "",\
		   0, 0, 10, 0, 50, 1000,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 65, 0, 0

	ATTACK "slap", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 80, 1000,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 40, 0, 0

	ATTACK "thatsit", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 80, 1000,\
		   0, 0, 255, 0, 0	, 0,\
		   WM_ANY, 0, 40, 0, 0

	ATTACK "roar", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 80, 1000,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 40, 0, 0

	ATTACK "slit", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 80, 1000,\
		   0, 0, 255, 0, 0, 0,\
		   WM_ANY, 0, 40, 0, 0

END




// ********************************************************************
// * Character: Sidious
// ********************************************************************

CHARACTER "Sidious"	// Ancient Tower Boss
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, 20, -5, -5, -5, -5, -10, -10, -10, -10

  HEALTH 800
  FATIGUE 129
  GROUPS "supernatural"
  ENEMIES "player"
  BLOCK 15, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 30
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 380
  MAXATTACKRANGE 150
  BLOCKSOUNDS "block1,block2"
  NOPARALYZE

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

//  Magic Attack: "name", flags, button, attackpcnt, mindist, maxdist, 
//                "spell", spellx, spelly, spellz
 
// Magic Spells
	MAGICATTACK "cinv1", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Sid Dragon Attack", -1, -1, -1, MASTAT_NONE, 0

// Attacks
	ATTACK "scratchright", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 3, 45, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0
	
	ATTACK "scratchleft", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   2, 3, 10, 0, 0, 50,\
		   0, 50, 16, 3, 45, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0

	ATTACK "bite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   10, 11, 10, 0, 50, 100,\
		   0, 100, 16, 4, 70, 0,\
		   WM_ANY, 0, 100, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "jumpbite", CA_HAND | CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   3, 4, 10, 0, 100, 200,\
		   0, 100, 16, 4, 80, 0,\
		   WM_ANY, 0, 85, 0, 0
		IMPACT "impk", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "sidestepl", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "sidestepr", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "bark", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 50, 150,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
	
	ATTACK "combatf", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 100, 200,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0

	ATTACK "walkback", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 255, 0, 5, 0,\
		   WM_ANY, 0, 5, 0, 0
END




// ********************************************************************
// * Character: Undead Sorcerer
// ********************************************************************

CHARACTER "Undead Sorcerer"
BEGIN
 
 // Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -100,-100, -100, -100, -100, 0, 0, -100, -100

  HEALTH 568
  FATIGUE 239
  MANA 1260
  GROUPS "undead"
  ENEMIES "player"
  ATTACKFREQ 30, 90
  BLOCK 25, 10, 12
  WEAPONDAMAGE 68
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 200
  MAXATTACKRANGE 150
  BLEEDER 0
  BLOCKSOUNDS "block1,block2"

//	  MAGICATTACK "name", flags, button, attackpcnt, mindist, maxdist, 
//				  "spell", spellx, spelly, spellz, stat requirement, stat value

//Magic Spells
	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonSkeleton", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonZombie", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 0, 100,\
                "SummonWraith", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv4", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Aura", -1, -1, -1, MASTAT_NONE, 0

	MAGICATTACK "cinv3", CA_MAGICATTACK, 0, 100, 100, 200,\
                "Priest Mana Drain", -1, -1, -1, MASTAT_MANALT, 500



// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

 
// Attacks
	ATTACK "scratch", CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   9, 9, 10, 0, 0, 20,\
		   0, 20, 32, 22, 50, 0,\
		   0, 0, 100, 0, 0
		IMPACT "impl", 0, "", 0, 0, 10000, 0, 0 

	ATTACK "uppercut", CA_BLOOD | CA_NOMISS, 0, "", "", "", "",\
		   8, 8, 10, 0, 0, 20,\
		   0, 20, 32, 24, 50, 0,\
		   0, 0, 95, 0, 0
		IMPACT "imph", 0, "", 0, 0, 10000, 0, 0 

// Animations
	ATTACK "float#3",CA_PLAYANIM |  CA_NOMISS |CA_NOINTERRUPT, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 100,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "float#1", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0

	ATTACK "float#2", CA_PLAYANIM | CA_NOMISS |CA_NOINTERRUPT, 1, "", "", "", "",\
		   0, 0, 0, 0, 0, 200,\
		   0, 0, 0, 0, 5, 0,\
		   WM_ANY, 0, 25, 0, 0
END




// ********************************************************************
// * Character: Styxx
// ********************************************************************

CHARACTER "Styxx"	//   The Cemetery Zombie
BEGIN 

// Damage Mods: misc, hand, puncture, cut, chop, bludgeon, magical, burn, freeze, poison
  DAMAGEMODS 0, -5, -10, 0, 10, 10, 10, 20, 0, -100

 
  HEALTH 131
  FATIGUE 104
  GROUPS "undead"
  ENEMIES "player"
  BLOCK 50, 10, 12
  ATTACKFREQ 30, 90
  WEAPONDAMAGE 14
  WEAPONTYPE WT_HAND
  SIGHT 50, 100, 640, 64
  HEARING 50, 100, 640
  COMBATRANGE 150
  MAXATTACKRANGE 62
  BLOCKSOUNDS "block1,block2"

// Attack:"name",  flags, button, "response", "block", "miss", "death",\
//			 blocktime, impacttime, nextwait, chainexptime, mindist, maxdist,\
//			 hitminrange, hitmaxrange, hitangle, damagemod, fatigue, attackskill,\
//			 weaponmask, weaponskill, attackpcnt, swipeframeon, swipeframeoff
// Impact: "name", flags, "loopname", looptime, damagemin, damagemax, snapdist, snaptime

	ATTACK "faceslaper", CA_INTERACTIVE | CA_SPECIAL | CA_ONETARGET | CA_BLOOD, 1, "", "", "", "",\
		2, 5, 47, 0, 0, 20,\
		0, 20, 16, 50, 20, 0,\
		WM_ANY, 0, 100, 2, 10
		IMPACT "faceslaped", CAI_INTERACTIVE, "", 0, 1, 100, 5, 0
		IMPACT "dead", CAI_DEATH, "", 0, 1, 100, 5, 0

	ATTACK "axechop", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		6, 9, 12, 0, 12, 60,\
		0, 30, 20, 3, 50, 0,\
		WM_HAND, 0, 85, 2, 10
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0

	ATTACK "overhand", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 16, 0, 0, 30,\
		0, 30, 20, 3, 30, 0,\
		WM_HAND, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0

	ATTACK "backup", CA_PLAYANIM | CA_NOMISS, 0, "", "", "", "overhand",\
		0, 0, 0, 0, 0, 40,\
		0, 0, 255, 0, 5, 0,\
		WM_ANY, 0, 5, 0, 0

	ATTACK "doublepunch1", CA_AUTOCOMBO | CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "",\
		4, 5, 10, 0, 0, 10,\
		0, 20, 20, 4, 30, 0,\
		WM_HAND, 0, 90, 2, 10
		IMPACT "impl", 0, "", 0, 1, 999, 0, 0 

	ATTACK "doublepunch2", CA_SLASH | CA_SPARKS | CA_BLOOD | CA_NOMISS, 1, "", "", "", "doublepunch1",\
		4, 3, 10, 0, 0, 30,\
		0, 35, 20, 5, 30, 0,\
		WM_HAND, 0, 100, 2, 10
		IMPACT "imph", 0, "", 0, 1, 999, 0, 0  

	ATTACK "moveleft", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 80,\
		0, 0, 255, 0, 5, 0,\
		WM_HAND, 0, 5, 2, 10
	
	ATTACK "moveright", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 40, 80,\
		0, 0, 255, 0, 5, 0,\
		WM_HAND, 0, 10, 2, 10

	ATTACK "lookleft", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 120,\
		0, 50, 0, 1, 0, 0,\
		WM_HAND, 0, 5, 2, 10
	
	ATTACK "lookright", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_HAND, 0, 10, 2, 10

	ATTACK "angry", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		0, 0, 0, 0, 30, 120,\
		0, 0, 255, 0, 5, 0,\
		WM_HAND, 0, 15, 2, 10

	ATTACK "lastattackbug", CA_SLASH | CA_PLAYANIM, 1, "", "", "", "",\
		4, 18, 30, 0, 110, 120,\
		0, 50, 120, 1, 0, 0,\
		WM_HAND, 0, 100, 2, 10
END
