// Effector Script file
//
// Players.
//
// Version (1.00)

.StartScript


//BASTER RED
.Effector 'baster_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterRed
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'baster_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterRed
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'baster_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterRed
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)
//BASTER RED end


//BASTER BLUE
.Effector 'baster_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterBlue
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'baster_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterBlue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'baster_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterBlue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)
//BASTER BLUE end

//BASTER GREEN
.Effector 'baster_skin0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterSkin
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'baster_skin1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterSkin
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'baster_skin2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/BasterSkin
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)
//BASTER GREEN end


//===================================================================

// ROBO GIBS
.Effector 'RoboGibs'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/roboDefault
    RgbGen               = DynLightingDiffuse
  )
)


//ROBOT RED
.Effector 'robot_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/roboRED
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'robot_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = test/bluegradientrobo256_01
    Procedure            = LightningBlue256_01
  )
  Layer '1'
  (
    Map                  = player/roboRED
    Blend                'ONE_MINUS_SRC_ALPHA SRC_ALPHA'
    RgbGen               = DynLightingDiffuse
    AlphaGen 'Fixed'     = 1
  )
)

.Effector 'robot_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = test/bluegradientrobo256_02
    Procedure            = LightningBlue256_02
  )
  Layer '1'
  (
    Map                  = player/roboRED
    RgbGen               = DynLightingDiffuse
    Blend                'ONE_MINUS_SRC_ALPHA SRC_ALPHA'
    AlphaGen 'Fixed'     = 1
  )
)//BASTER RED end

.Effector 'robot_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/roboBLUE
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'robot_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = test/bluegradientrobo256_01
    Procedure            = LightningBlue256_01
  )
  Layer '1'
  (
    Map                  = player/roboBLUE
    Blend                'ONE_MINUS_SRC_ALPHA SRC_ALPHA'
    RgbGen               = DynLightingDiffuse
    AlphaGen 'Fixed'     = 1
  )
)

.Effector 'robot_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = test/bluegradientrobo256_02
    Procedure            = LightningBlue256_02
  )
  Layer '1'
  (
    Map                  = player/roboBLUE
    RgbGen               = DynLightingDiffuse
    Blend                'ONE_MINUS_SRC_ALPHA SRC_ALPHA'
    AlphaGen 'Fixed'     = 1
  )
)

.Effector 'robot_default0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/robodefault
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'robot_default1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = test/bluegradientrobo256_01
    Procedure            = LightningBlue256_01
  )
  Layer '1'
  (
    Map                  = player/roboDefault
    Blend                'ONE_MINUS_SRC_ALPHA SRC_ALPHA'
    RgbGen               = DynLightingDiffuse
    AlphaGen 'Fixed'     = 1
  )
)

.Effector 'robot_default2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = test/bluegradientrobo256_02
    Procedure            = LightningBlue256_02
  )
  Layer '1'
  (
    Map                  = player/roboDEFAULT
    RgbGen               = DynLightingDiffuse
    Blend                'ONE_MINUS_SRC_ALPHA SRC_ALPHA'
    AlphaGen 'Fixed'     = 1
  )
)

////////////////////////////////////////////////////////////////////////////////
.Effector 'ron_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makred
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'ron_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makred
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'ron_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makred
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'ron_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makblue
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'ron_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makblue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'ron_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makblue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'ron_green0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makSkin
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'ron_green1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makSkin
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'ron_green2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makSkin
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'ron_negra0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makSkin3
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'ron_negra1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makSkin3
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'ron_negra2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/makSkin3
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

//BASTER RED end


////////////////////////////////////////////////////////////////////////////////
.Effector 'cat_skin0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlskin2
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'cat_skin1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlskin2
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'cat_skin2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlskin2
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'cat_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlred
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'cat_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlred
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'cat_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlred
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'cat_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlblue
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'cat_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlblue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'cat_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlblue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'cat_green0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlSkin
    RgbGen               = DynLightingDiffuse
  )
) 

.Effector 'cat_green1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlSkin
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'cat_green2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/girlSkin
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

//CAT end


//------------------------------------------
//bsod tries to attach new models+new skins
//kinda lot of work heh
//fatman goes first
//------------------------------------------
//FATMAN

.Effector 'fatman_default0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/fatman_default
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'fatman_default1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'fatman_default2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)




.Effector 'fatman_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/fatman_blue
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'fatman_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'fatman_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)




.Effector 'fatman_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/fatman_red
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'fatman_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'fatman_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'fatman_green0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/fatman_green
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'fatman_green1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_green
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'fatman_green2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_green
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'fatman_sand0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/fatman_sand
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'fatman_sand1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_sand
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'fatman_sand2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_sand
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'fatman_blood0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/fatman_blood
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'fatman_blood1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_blood
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'fatman_blood2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/fatman_blood
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)



//FATMAN end


//-----------------------------
//KC_301F

.Effector 'kc_301f_default0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/kc_301f_default
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'kc_301f_default1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/kc_301f_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'kc_301f_default2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/kc_301f_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'kc_301f_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/kc_301f_blue
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'kc_301f_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/kc_301f_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'kc_301f_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/kc_301f_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'kc_301f_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/kc_301f_red
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'kc_301f_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/kc_301f_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'kc_301f_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/kc_301f_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

//KC_301F ends right here (mean she cum?)


//-----------------------------
//PAUL

.Effector 'paul_default0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/paul_default
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'paul_default1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/paul_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'paul_default2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/paul_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)



.Effector 'paul_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/paul_blue
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'paul_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/paul_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'paul_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/paul_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'paul_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/paul_red
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'paul_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/paul_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'paul_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/paul_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

//PAUL end

//-----------------------------
//ROCK_RAY

.Effector 'rock_ray_default0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/rock_ray_default
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'rock_ray_default1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rock_ray_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'rock_ray_default2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rock_ray_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'rock_ray_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/rock_ray_blue
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'rock_ray_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rock_ray_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'rock_ray_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rock_ray_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'rock_ray_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/rock_ray_red
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'rock_ray_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rock_ray_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'rock_ray_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rock_ray_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


//ROCK_RAY end


//-----------------------------
//RD_600M

.Effector 'rd_600m_default0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/rd_600m_default
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'rd_600m_default1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rd_600m_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'rd_600m_default2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rd_600m_default
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)



.Effector 'rd_600m_blue0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/rd_600m_blue
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'rd_600m_blue1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rd_600m_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'rd_600m_blue2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rd_600m_blue
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


.Effector 'rd_600m_red0'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '1'
  (
    Map                  = player/rd_600m_red
    RgbGen               = DynLightingDiffuse
  )

) 


.Effector 'rd_600m_red1'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rd_600m_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel1
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)

.Effector 'rd_600m_red2'
(
  Params
  (
    Sort                 = Opaque
    Cull                 = Back
    Nomipmaps
  )
  Layer '0'
  (
    Map                  = player/rd_600m_red
    RgbGen               = DynLightingDiffuse
  )
  Layer '1'
  (
    Map                  = Blood/bloodlevel2
    Blend                'SRC_ALPHA ONE_MINUS_SRC_ALPHA'
  )
)


//RD_600M end


.EndScript