//CGVER1.0
// nvparse 1.0 output generated by NVIDIA Cg compiler
// cgc version 1.1.0003, build date Mar  4 2003  12:32:10
// command line args: -q -profile fp20
//vendor NVIDIA Corporation
//version 1.0.02
//profile fp20
//program main
//semantic main.baseMap : TEXUNIT0
//semantic main.bumpMap : TEXUNIT1
//semantic main.normCubeMapHA : TEXUNIT2
//semantic main.attenMap : TEXUNIT3
//semantic main.Specular
//var float4 IN.Tex0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
//var float4 IN.Tex1 : $vin.TEXCOORD1 : TEXCOORD1 : 0 : 1
//var float4 IN.Tex2 : $vin.TEXCOORD2 : TEXCOORD2 : 0 : 1
//var float4 IN.Tex3 : $vin.TEXCOORD3 : TEXCOORD3 : 0 : 1
//var float4 IN.Color : $vin.COLOR0 : COLOR0 : 0 : 1
//var sampler2D baseMap : TEXUNIT0 : texunit 0 : 1 : 1
//var sampler2D bumpMap : TEXUNIT1 : texunit 1 : 2 : 1
//var samplerCUBE normCubeMapHA : TEXUNIT2 : texunit 2 : 3 : 1
//var sampler2D attenMap : TEXUNIT3 : texunit 3 : 4 : 1
//var float4 Specular :  : COMBINER_STAGE_CONST0[0] : 5 : 1
//var float4 Specular :  : COMBINER_STAGE_CONST0[3] : 5 : 1
//var float4 Color : $vout.COLOR : COLOR : -1 : 1
!!TS1.0
texture_2d();
texture_2d();
texture_cube_map();
texture_2d();
// End of program
!!RC1.0
{
  rgb
  {
    spare1 = expand(tex2.rgb) . expand(tex1.rgb);
    spare0 = const0 * tex0.a;
  }
  alpha
  {
    discard = expand(col0.b) * -expand(col0.b);
    discard = unsigned_invert(tex3.b) * unsigned_invert(zero.a);
    spare1 = sum();
  }
}
{
  const0 = ( 0.000000, 0.000000, 0.750000, 0.000000 );
  rgb
  {
    spare0 = spare0.rgb * unsigned(spare1.a);
  }
  alpha
  {
    discard = unsigned(spare1.b);
    discard = -const0.b;
    spare0 = sum();
    scale_by_four();
  }
}
{
  alpha
  {
    spare0 = unsigned(spare0.a) * unsigned(spare0.a);
  }
}
{
  rgb
  {
    spare0 = spare0.rgb * spare0.a;
    scale_by_two();
  }
  alpha
  {
    spare0 = const0;
  }
}
final_product = unsigned(spare0.rgb) * fog.a;
out.rgb = unsigned_invert(fog.a) * fog.rgb + final_product;

out.a = unsigned(spare0);
// 11 instructions
// End of program
