//CGVER2.5
// Pixel Shader 1.1 generated by NVIDIA Cg compiler
// cgc version 1.1.0003, build date Jul  7 2003  11:55:19
// command line args: -q -profile ps_1_1 -entry main
//vendor NVIDIA Corporation
//version 1.0.02
//profile ps_1_1
//program main
//semantic main.shadMap0 : TEXUNIT0
//semantic main.baseMap : TEXUNIT1
//semantic main.Ambient
//semantic main.Fading
//var float4 IN.shadTC0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
//var float4 IN.baseTC : $vin.TEXCOORD1 : TEXCOORD1 : 0 : 1
//var float4 IN.WTC : $vin.TEXCOORD2 : TEXCOORD2 : 0 : 1
//var sampler2D shadMap0 : TEXUNIT0 : texunit 0 : 1 : 1
//var sampler2D baseMap : TEXUNIT1 : texunit 1 : 2 : 1
//var float4 Ambient :  : c[0] : 3 : 1
//var float4 Fading :  : c[1] : 4 : 1
//var float4 Color : $vout.COLOR : COLOR : -1 : 1
ps.1.1
def c2, 1.000000, 0.000000, 0.000000, 1.000000
tex t0
tex t1
texcoord t2
dp3 r1.rgb, c1, c2
+mov r0.a, t2.b
mul r0.rgb, t1, c0
+cnd r0.a, r0.a, 1-t0.b, c2.b
mul r0.a, r1.b, r0.a
// 10 instructions
// End of program
